Default Particles
Default nanos world Particles and it's Parameters.
tip
Note: All Particles in this page are already included in the base game in the Default nanos world Asset Pack, you can reference them like that: nanos-world::P_Beam.
Template Particles
Bare minimum particles.
P_Beam

This is a Niagara particle which joins two points with a Beam. Cool for creating Physics Guns or Laser effects.
| Paramètre | Type | Default | Description | 
|---|---|---|---|
| BeamColor | Color | Color(0, 0, 10, 1) | Color of the Beam - multiply it to make it glow | 
| BeamEnd | Vector | Vector(0, 0, 0) | World position of the second joint | 
| BeamWidth | Float | 5.0 | Beam thickness | 
| BeamStartTangent | Float | 0.5 | Beam start tangent | 
| BeamEndTangent | Float | 0.0 | Beam end tangent | 
| JitterAmount | Float | 0.1 | Amount of jitterness | 
| Material | Material Reference | Blank White Material | Material to override | 
P_Ribbon

This is a Niagara particle which makes a "trail" effect when moves.
| Paramètre | Type | Default | Description | 
|---|---|---|---|
| Color | Color | Color.WHITE | Color - multiply it to make it glow | 
| SpawnRate | Float | 100.0 | Rate of spawn the "ribbons" | 
| Mass | Float | 10.0 | Mass of the "ribbons" | 
| LifeTime | Float | 5.0 | How much time each "ribbon" will last | 
| RibbonWidth | Float | 10.0 | The thickness of the Ribbon | 
| Material | Material Reference | Blank White Material | Material to override | 
P_DirectionalBurst

This is a Niagara particle which spawns a bunch of particles in a direction.
| Paramètre | Type | Default | Description | 
|---|---|---|---|
| Color | Color | Color.WHITE | Color - multiply it to make it glow | 
| SpawnCount | Integer | 25 | Amount of Particles to spawn | 
| VelocityStrengthMax | Float | 350.0 | Max velocity of the Particles | 
| VelocityStrengthMin | Float | 125.0 | Min velocity of the Particles | 
| Material | Material Reference | Blank White Material | Material to override | 
P_Fountain

This is a Niagara particle which simulates a fountain.
| Paramètre | Type | Default | Description | 
|---|---|---|---|
| Color | Color | Color.WHITE | Color - multiply it to make it glow | 
| SpawnRate | Float | 90.0 | Rate to spawn particles | 
| SphereRadius | Float | 20.0 | Radius to spawn the particles | 
| VelocityStrengthMax | Float | 850.0 | Max velocity | 
| VelocityStrengthMin | Float | 500.0 | Min velocity | 
| SizeMax | Float | 12.0 | Max sprite size | 
| SizeMin | Float | 6.0 | Min sprite size | 
| VelocityConeAngle | Float | 20.0 | Cone angle to apply velocity | 
| Material | Material Reference | Blank White Material | Material to override | 
P_HangingParticulates

This is a Niagara particle which makes a 3-dimensional "hanging particles" effect.
| Paramètre | Type | Default | Description | 
|---|---|---|---|
| Color | Color | Color.WHITE | Color of the Particles | 
| BoxSize | Vector | Vector(400, 400, 100) | 3D Size to spawn the Particles | 
| SpawnRate | Float | 50.0 | Rate of spawn | 
| Material | Material Reference | Blank White Material | Material to override | 
P_OmnidirectionalBurst

This is a Niagara particle which makes a "explosion" effect in all directions.
| Paramètre | Type | Default | Description | 
|---|---|---|---|
| Color | Color | Color.WHITE | Color - multiply it to make it glow | 
| SpawnCount | Integer | 50 | Amount of Particles to spawn | 
| SphereRadius | Float | 10.0 | Radius to spawn the particles | 
| VelocityStrengthMax | Float | 300.0 | Max velocity of the Particles | 
| VelocityStrengthMin | Float | 75.0 | Min velocity of the Particles | 
| Material | Material Reference | Blank White Material | Material to override |