C Module
C Module is a Package type that allows extending the functionalities of nanos world Scripting API
C Modules allows you to extend the functionality of the nanos world scripting API on the server side. Currently only C modules are supported.
Be aware that this part of the scripting API is currently work in progress and may change at any time.
This is an advanced procedure so instabilities and even crashes may occur.
Creating your C Module binariesβ
To create your own module, fist make sure you have Visual Studio installed with Desktop development with C++ (and CMake) or any other C compiler on Linux.
First Stepsβ
- Then, clone our example module in your computer to get start with it.
- After cloning, you will need to download it's submodules with
git submodule update --init --recursive
- this will download the module-sdk as a git submodule into deps/ folder automatically.
Understanding the exampleβ
The important file is under src/example.cpp
:
loading...
Compiling your C Moduleβ
To compile the example, follow the steps:
- Create a folder called
build/
:mkdir build
- Enter the build folder:
cd build
- Generate the cmake build files with
cmake ..
- Finally build it with
cmake --build . --config Release
This will generate the compiled library at:
- For Windows:
build/Release/example.dll
- For Linux:
build/libexample.so
If you intend to make your module available for both Linux and Windows servers, you must also compile the .so
files in a Linux machine and deliver both library files with your Package.
Creating a C Module Packageβ
First of all, create a new Package of type c-module, and add your .dll
(windows) and/or .so
(linux) files into the Package's root folder. It will look like that:
Packages/
βββ my-module/
βββ Package.toml
βββ example.dll
βββ libexample.so
Then add the name of your module library (in our case, example
) to the Package.toml modules list:
# vault configurations
[meta]
# friendly name
title = "My Awesome C Module"
# contributors
author = "Contributor Names"
# version
version = "0.1.0"
# c module configurations
[c_module]
# list of modules to load (without file extension)
modules = [
"example",
]
Loading and Using your C Moduleβ
Now you can load the package you created as usual, by adding it to the Config.toml's list of Packages requirement or by adding it to another Package's Package.toml as dependency, e.g.:
...
# game configurations
[game]
# default startup map
map = "default-blank-map"
# game-mode package to load (set the main game-mode package to load - you can load only one 'game-mode' package type at once)
game_mode = ""
# packages list (set the packages you want to load)
packages = [
"my-module",
]
...
And in your Package, you can load and use it like:
-- Calls the module function 'test'
-- Will print 'Hello World' on console
Console.Log(example.test())