Default Weapons
Default nanos world Weapons and it's Parameters.

nanos world provides a bunch of built-in Weapons Meshes ready to use! They are all configured in our default-weapons Package!

Here we will describe it's Material Parameters and how you can customize them!
Parameters Supported by nanos Default Weapons Materials
| Type | Paramètre | Default Value | Description | 
|---|---|---|---|
| Couleur | Tint | Color.WHITE | Affects Base Colorinput | 
| Texture | Texture | White Texture | Image which multiplies with Tint to generate the final color | 
| Texture | Normal | UP Normal Map Vector(0.5, 0.5, 1) | Image which affects how Light reflects on the object | 
| Scalar | Specular | 0.5 | Affects Specularinput - goes from 0 to 1 | 
| Scalar | Metallic | 0 | Metallicmultiplier | 
| Scalar | Roughness | 1 | Roughnessmultiplier | 
| Texture | MaterialMask | White Texture | Mask Image R Channel - Roughness G Channel - Metallic B Channel - Ambient Occlusion A channel - Pattern Mask | 
| Couleur | PatternTint | Color.WHITE | Affects Base Colorinput of Pattern Texture | 
| Texture | PatternTexture | White Texture | Image which multiplies with PatternTint to generate the final color | 
| Scalar | PatternRoughness | 0.45 | Affects Roughnessinput - goes from 0 to 1 - Only applies on PatternTexture | 
| Scalar | PatternTilling | 1 | The size of Pattern Texture | 
| Scalar | PatternBlend | 0 | The Lerp used to blend the Pattern Texture and the base Texture | 
| Scalar | PatternBlendSharpness | 0.01 | How Sharp is the Pattern Blend |