⛓️ 缆绳
A Cable represents a Physics Constraint which joins two Actors with a rope-like visual representation between them
A Cable represents a Physics Constraint which joins two Actors with a rope-like visual representation between them
用于生成粒子系统以在世界上创建特效的类。
实例化静态网格体实体允许生成一个能够高效渲染多个实例的网格体。
静态网格体实体代表一个可以在世界中生成的网格体,它无法移动,并且更针对装饰世界进行了优化。
Players are Entities that represents the individual behind the mouse and keyboard. Players are spawned automatically when connected to the server.
A Light represents a Lighting source
Chad Grenade
Database 实体为程序员提供了一种通过脚本轻松访问 SQL 数据库的方法。
File 表示一个系统文件条目。
道具代表一个可以在世界中生成的动态网格体,它拥有物理效果,并可以被角色抓取并移动。
Scene Capture is an Actor which captures a fully dynamic image of the scene into a Texture. It captures the scene from its view frustum, stores that view as an image, which is then used within a Material.
Class for playing in-game 2D and 3D sounds
蓝图类允许在 nanos world 中生成任何虚幻引擎蓝图 Actor。
Melee 代表一个可以被角色捡起的实体,并可用于近战攻击。角色可以用预定义的持握模式双手持握它。
🎒 示例 {/ #examples /}
贴图是投影到关卡中网格体(包括静态网格体和骨骼网格体)上的材质。
画布是一个你可以在其上进行绘制的实体。
Characters represents Actors which can be possessed, can move and interact with world. They are the default Skeletal Mesh Character built for nanos world
CharacterSimple is a simpler Character implementation with basic Movement implementation. Aimed for custom NPCs or basic Pawns
一种用于在运行时变换对象的工具
A Trigger class is a utility class to trigger events when any Entity enters an Area
Billboard 是一个 2D 材质,它在渲染时会始终面向相机。
载具是角色可以拥有并驾驶的轮式实体。
VehicleWater 是角色可以操控并驾驶在水面上行驶的实体,具有动态物理。
用于创建具有高级选项的 3D 文本的类
A Text Render class is useful for spawning Texts in 3D world, you can even attach it to other entities