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⛓️ 缆绳

A Cable represents a Physics Constraint which joins two Actors with a rope-like visual representation between them

✨ 粒子

用于生成粒子系统以在世界上创建特效的类。

🏠 StaticMesh

静态网格体实体代表一个可以在世界中生成的网格体,它无法移动,并且更针对装饰世界进行了优化。

👩‍💻 玩家

Players are Entities that represents the individual behind the mouse and keyboard. Players are spawned automatically when connected to the server.

💾 数据库

Database 实体为程序员提供了一种通过脚本轻松访问 SQL 数据库的方法。

📦 道具

道具代表一个可以在世界中生成的动态网格体,它拥有物理效果,并可以被角色抓取并移动。

📽️ SceneCapture

Scene Capture is an Actor which captures a fully dynamic image of the scene into a Texture. It captures the scene from its view frustum, stores that view as an image, which is then used within a Material.

🔣 蓝图

蓝图类允许在 nanos world 中生成任何虚幻引擎蓝图 Actor。

🔪 近战

Melee 代表一个可以被角色捡起的实体,并可用于近战攻击。角色可以用预定义的持握模式双手持握它。

🖌️ 贴图

贴图是投影到关卡中网格体(包括静态网格体和骨骼网格体)上的材质。

🖼️ 画布

画布是一个你可以在其上进行绘制的实体。

🧑 角色

Characters represents Actors which can be possessed, can move and interact with world. They are the default Skeletal Mesh Character built for nanos world

🧑‍🦲 CharacterSimple

CharacterSimple is a simpler Character implementation with basic Movement implementation. Aimed for custom NPCs or basic Pawns

🧭 Gizmo

一种用于在运行时变换对象的工具

🪤 触发器

A Trigger class is a utility class to trigger events when any Entity enters an Area

🪧 广告牌

Billboard 是一个 2D 材质,它在渲染时会始终面向相机。

🛥️ VehicleWater

VehicleWater 是角色可以操控并驾驶在水面上行驶的实体,具有动态物理。

🆒 Text3D

用于创建具有高级选项的 3D 文本的类

🆒 TextRender

A Text Render class is useful for spawning Texts in 3D world, you can even attach it to other entities