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Version: bleeding-edge 🩸

📺 Viewport

Work with screen properties and effects.

🗿Static Class
This is a Static Class. Access it's methods directly with .. It's not possible to spawn new instances.
💂Authority
This static class can be accessed only on 🟧 Client side.
🧑‍💻API Source
This page is auto-generated! The Functions, Properties and Events described here are defined in our GitHub's API Repository! Feel free to commit suggestions and changes to the source .json API files!

🗿 Static Functions

ReturnsNameDescription
tableDeprojectScreenToWorldTransforms a 2D screen coordinates into 3D world-space location
Vector2DGetMousePositionGets the current mouse screen location
floatGetViewportScaleGets the scale of viewport
Vector2DGetViewportSizeGets the size of viewport
Vector2DProjectWorldToScreenTransforms a 3D world-space vector into 2D screen coordinates
SetBloodScreenEnabledEnables/Disables the Blood Screen effect
SetBloodScreenIntensityManually sets the Blood Screen intensity
SetBrandingBarSettingsSets the Branding Bar settings (the bar with 'nanos world - closed alpha ver...')
SetCrosshairEnabledEnables/Disables the Crosshair
SetHardwareCursorLoads and sets a hardware cursor in the game from a PNG image
SetInteractionToolTipEnabledEnables/Disables the Interaction ToolTip
SetMousePositionSets the mouse position

DeprojectScreenToWorld

Transforms a 2D screen coordinates into 3D world-space location
local ret = Viewport.DeprojectScreenToWorld(screen_position)

Parameters

TypeParameterDefaultDescription
Vector2Dscreen_position Required parameter Screen position

Returns

TypeDescription
tablewith this format

GetMousePosition

Gets the current mouse screen location
local ret = Viewport.GetMousePosition()

Returns

TypeDescription
Vector2DThe current mouse screen location

See also SetMousePosition.


GetViewportScale

Gets the scale of viewport
local ret = Viewport.GetViewportScale()

Returns

TypeDescription
floatThe scale of viewport

GetViewportSize

Gets the size of viewport
local ret = Viewport.GetViewportSize()

Returns

TypeDescription
Vector2DThe size of viewport

ProjectWorldToScreen

Transforms a 3D world-space vector into 2D screen coordinates
local ret = Viewport.ProjectWorldToScreen(world_position)

Parameters

TypeParameterDefaultDescription
Vectorworld_position Required parameter World 3D position

Returns

TypeDescription
Vector2DNo description provided

SetBloodScreenEnabled

Enables/Disables the Blood Screen effect
Viewport.SetBloodScreenEnabled(is_enabled)

Parameters

TypeParameterDefaultDescription
booleanis_enabled Required parameter No description provided

SetBloodScreenIntensity

If you want the Blood Screen to do not be overridden, disable it with Client.SetBloodScreenEnabled(false) before
Viewport.SetBloodScreenIntensity(intensity)

Parameters

TypeParameterDefaultDescription
floatintensity Required parameter From 0.0 to 1.0

SetBrandingBarSettings

Sets the Branding Bar settings (the bar with 'nanos world - closed alpha ver...')
Viewport.SetBrandingBarSettings(horizontal_alignment, vertical_alignment, is_lean?)

Parameters

TypeParameterDefaultDescription
WidgetHorizontalAlignmenthorizontal_alignment Required parameter Left, Center and Right supported
WidgetVerticalAlignmentvertical_alignment Required parameter Bottom and Top supported
booleanis_lean?falseWhether to show less information

SetCrosshairEnabled

Enables/Disables the Crosshair
Viewport.SetCrosshairEnabled(is_enabled)

Parameters

TypeParameterDefaultDescription
booleanis_enabled Required parameter No description provided

SetHardwareCursor

Loads and sets a hardware cursor in the game from a PNG image
Note: due an engine limitation modifying an already set cursor image will not change the cursor until the game is restarted
Viewport.SetHardwareCursor(cursor_shape, cursor_path, hotspot?)

Parameters

TypeParameterDefaultDescription
CursorTypecursor_shape Required parameter No description provided
Image Pathcursor_path Required parameter a PNG image relative to Assets/
Vector2Dhotspot?Vector(0, 0)No description provided

SetInteractionToolTipEnabled

Enables/Disables the Interaction ToolTip
Viewport.SetInteractionToolTipEnabled(is_enabled)

Parameters

TypeParameterDefaultDescription
booleanis_enabled Required parameter No description provided

SetMousePosition

Sets the mouse position
Viewport.SetMousePosition(new_position)

Parameters

TypeParameterDefaultDescription
Vector2Dnew_position Required parameter No description provided

See also GetMousePosition.

🚀 Events

NameDescription
ResizeCalled when the screen is resized

Resize

Called when the screen is resized
Viewport.Subscribe("Resize", function(new_size)
-- Resize was called
end)

Arguments

TypeArgumentDescription
Vector2Dnew_sizeNew new screen size