👩💻 Joueur
Les joueurs sont des entités qui représentent la personne derrière le clavier et la souris. Les joueurs apparaissent automatiquement lorsqu'ils se connectent au serveur.
🟥 Vous ne pouvez pas faire apparaître ou détruire des joueurs.
🎒 Examples
-- Spawns and possess a Character when a Player joins the server
Player.Subscribe("Spawn", function(player)
local new_char = Character(Vector(), Rotator(), "nanos-world::SK_Male")
player:Possess(new_char)
end)
-- Destroys the Character when the Player leaves the server
Player.Subscribe("Destroy", function(player)
local character = player:GetControlledCharacter()
if (character) then
character:Destroy()
end
end)
🗿 Static Functions
Inherited Entity Static Functions
Base Entityscripting-reference/classes/base-classes/entity
| Returns | Name | Description | |
|---|---|---|---|
| table of Base Entity | GetAll | Returns a table containing all Entities of the class this is called on | |
| Base Entity | GetByIndex | Returns a specific Entity of this class at an index | |
| integer | GetCount | Returns how many Entities of this class exist | |
| table of table | GetInheritedClasses | Gets a list of all directly inherited classes from this Class created with the Inheriting System | |
| iterator | GetPairs | Returns an iterator with all Entities of this class to be used with pairs() | |
| table or nil | GetParentClass | Gets the parent class if this Class was created with the Inheriting System | |
| table | Inherit | Inherits this class with the Inheriting System | |
| boolean | IsChildOf | Gets if this Class is child of another class if this Class was created with the Inheriting System | |
| function | Subscribe | Subscribes to an Event for all entities of this Class | |
| function | SubscribeRemote | Subscribes to a custom event called from server | |
Unsubscribe | Unsubscribes all callbacks from this Event in this Class within this Package, or only the callback passed |
| Returns | Name | Description | |
|---|---|---|---|
| Player or nil | GetBySteamID | Récupérer un joueur via son Steam ID |
Slow

GetBySteamID
Récupérer un joueur via son Steam ID
local player = Player.GetBySteamID(steam_id)
Parameters
| Type | Parameter | Default | Description |
|---|---|---|---|
| string | steam_id | Required parameter | No description provided |
🦠 Functions
Inherited Entity Functions
Base Entityscripting-reference/classes/base-classes/entity
| Returns | Name | Description | |
|---|---|---|---|
BroadcastRemoteEvent | Calls a custom remote event directly on this entity to all Players | ||
BroadcastRemoteInRadiusEvent | Appelle un événement distant personnalisé directement sur cette entité pour tous les Joueurs dans un rayon donné | ||
CallRemoteEvent | Calls a custom remote event directly on this entity to a specific Player | ||
CallRemoteEvent | Calls a custom remote event directly on this entity | ||
CallRemotePlayersEvent | Appelle un événement distant personnalisé directement sur cette entité pour une liste de Joueurs | ||
Destroy | Destroys this Entity | ||
FinishSpawn | Terminez le processus d'apparition et envoyez l'entité aux clients si elle a été créée avec defer_spawn | ||
| table of string | GetAllValuesKeys | Gets a list of all values keys | |
| table | GetClass | Gets the class of this entity | |
| integer | GetID | Gets the universal network ID of this Entity (same on both client and server) | |
| any | GetValue | Gets a Value stored on this Entity at the given key | |
| boolean | HasAuthority | Gets if the local context has authority over this Entity (true if spawned by the client, false if spawned by the server) | |
| boolean | IsA | Recursively checks if this entity is inherited from a Class | |
| boolean | IsBeingDestroyed | Returns true if this Entity is being destroyed | |
| boolean | IsValid | Returns true if this Entity is valid (i.e. wasn't destroyed and points to a valid Entity) | |
SetValue | Sets a Value in this Entity | ||
| function | Subscribe | Subscribes to an Event on this specific entity | |
| function | SubscribeRemote | Subscribes to a custom event called from server on this specific entity | |
Unsubscribe | Unsubscribes all callbacks from this Event in this Entity within this Package, or only the callback passed |
| Returns | Name | Description | |
|---|---|---|---|
AttachCameraTo | Attache la caméra du Joueur à un Acteur | ||
Ban | Bannit le joueur du serveur | ||
Connect | Redirige le joueur vers un autre serveur | ||
| string | GetAccountIconURL | Renvoie une URL utilisable dans l'interface Web (WebUI) et les widgets pour afficher l'avatar Steam du joueur (64x64) | |
| string | GetAccountID | No description provided | |
| string | GetAccountName | No description provided | |
| float | GetCameraArmLength | No description provided | |
| Vector | GetCameraLocation | No description provided | |
| Rotator | GetCameraRotation | No description provided | |
| Base Pawn or nil | GetControlledCharacter | No description provided | |
| integer | GetDimension | Récupère la dimension du joueur | |
| string | GetIP | No description provided | |
| string | GetName | No description provided | |
| integer | GetPing | No description provided | |
| string | GetSteamID | No description provided | |
| table of integer | GetVOIPListeningChannels | Renvoie la liste des canaux VOIP écoutés par le joueur | |
| table of integer | GetVOIPSpeakingChannels | Renvoie la liste des canaux VOIP dans lesquels le joueur parle actuellement | |
| boolean | IsHost | No description provided | |
| boolean | IsLocalPlayer | No description provided | |
| boolean | IsVOIPMuted | Renvoie si la VOIP est coupée pour ce joueur | |
Kick | Expulse le joueur du serveur | ||
Possess | Permet à un joueur de posséder et de contrôler un Pawn (Pion/Personnage) | ||
ResetCamera | Réinitialise la caméra à son état par défaut (arrête le mode spectateur et la détache) | ||
RotateCameraTo | Déplace de manière fluide la rotation de la caméra du joueur | ||
SetCameraArmLength | Sets the Player's Camera Arm Length (Spring Arm length) | ||
SetCameraFOV | Sets the Player's Camera FOV (if not possessing a Character) | ||
SetCameraLocation | Sets the Player's Camera Location (only works if not possessing any Character) | ||
SetCameraRotation | Définir la rotation de la caméra du joueur | ||
SetCameraSocketOffset | Sets the Player's Camera Socket Offset (Spring Arm Offset) | ||
SetCameraSpeedSettings | Sets the Player's Camera Speed Settings (if not possessing a Character) | ||
SetDimension | Définit la dimension du joueur | ||
SetDistanceOptimizationMultiplier | Sets this Player's distance optimization multiplier | ||
SetManualCameraFade | Active le fondu de la caméra à l'opacité donnée | ||
SetName | Définir le nom du joueur | ||
SetVOIPGlobalAllChannelsSetting | Définit les paramètres VOIP pour tous les canaux globaux | ||
SetVOIPGlobalChannelSetting | Définit le paramètre VOIP pour un canal global spécifique | ||
SetVOIPGlobalHighPassFilter | Définit la fréquence de seuil globale de filtre à forte passe VOIP | ||
SetVOIPGlobalLowPassFilter | Définit la fréquence de coupure globale du filtre low-pass (passe-bas) de la VOIP | ||
SetVOIPGlobalVolume | Définit le volume global de la VOIP (concerne uniquement les canaux globaux) | ||
SetVOIPLocalMaxDistance | Définit la distance maximale de la VOIP locale (proximité). Affecte aussi les performances réseau | ||
SetVOIPLocalSetting | Définit le paramètre VOIP pour le canal local/de proximité | ||
SetVOIPLocalVolume | Définit le volume d'entrée/sortie de la VOIP de proximité (concerne uniquement le canal de proximité) | ||
SetVOIPMuted | Coupe ou réactive la VOIP pour ce joueur | ||
Spectate | Passe en mode spectateur sur un autre joueur | ||
StartCameraFade | Does a camera fade to/from a solid color | ||
StopCameraFade | Stops camera fading. | ||
TranslateCameraTo | Smoothly moves the Player's Camera Location (only works if not possessing any Character) | ||
UnPossess | Libérer le joueur du personnage |
Optimal

AttachCameraTo
Attache la caméra du Joueur à un Acteur
my_player:AttachCameraTo(actor, socket_offset?, blend_speed?)
Parameters
| Type | Parameter | Default | Description |
|---|---|---|---|
| Base Actor | actor | Required parameter | No description provided |
| Vector | socket_offset? | Vector(0, 0, 0) | No description provided |
| float | blend_speed? | 0.0 | No description provided |
Slow

Ban
Bannit le joueur du serveur
my_player:Ban(reason)
Parameters
| Type | Parameter | Default | Description |
|---|---|---|---|
| string | reason | Required parameter | No description provided |
Optimal

Connect
Redirige le joueur vers un autre serveur
my_player:Connect(IP, password?)
Parameters
| Type | Parameter | Default | Description |
|---|---|---|---|
| string | IP | Required parameter | No description provided |
| string | password? | | Mot de passe du serveur |
Optimal

GetAccountIconURL
Renvoie une URL utilisable dans l'interface Web (WebUI) et les widgets pour afficher l'avatar Steam du joueur (64x64)
local account_icon_url = my_player:GetAccountIconURL()
Returns
| Type | Description |
|---|---|
| string | account_icon_url |
Optimal

GetAccountID
local account_id = my_player:GetAccountID()
Returns
| Type | Description |
|---|---|
| string | account_id |
Optimal

GetAccountName
local account_name = my_player:GetAccountName()
Returns
| Type | Description |
|---|---|
| string | account_name |
Optimal

GetCameraArmLength
local length = my_player:GetCameraArmLength(return_base?)
Parameters
| Type | Parameter | Default | Description |
|---|---|---|---|
| boolean | return_base? | false | Indique s'il faut renvoyer la valeur actuelle (false) ou de base (true). La valeur de base correspond à celle définie par SetCameraArmLength(). Utilisez la valeur de base si vous souhaitez obtenir la valeur d'origine définie par SetCameraArmLength() et non la valeur actuelle (interpolée). |
Returns
| Type | Description |
|---|---|
| float | length |
See also SetCameraArmLength.
Optimal

GetCameraLocation
local location = my_player:GetCameraLocation()
Returns
| Type | Description |
|---|---|
| Vector | location |
See also SetCameraLocation.
Optimal

GetCameraRotation
local rotation = my_player:GetCameraRotation()
Returns
| Type | Description |
|---|---|
| Rotator | rotation |
See also SetCameraRotation.
Optimal

GetControlledCharacter
local controlled_character = my_player:GetControlledCharacter()
Optimal

GetDimension
Récupère la dimension du joueur
local dimension = my_player:GetDimension()
Returns
| Type | Description |
|---|---|
| integer | dimension |
See also SetDimension, DimensionChange.
Optimal

GetIP
local ip = my_player:GetIP()
Returns
| Type | Description |
|---|---|
| string | ip |
Optimal

GetName
local player_name = my_player:GetName()
Returns
| Type | Description |
|---|---|
| string | player_name |
See also SetName.
Optimal

GetPing
local ping = my_player:GetPing()
Returns
| Type | Description |
|---|---|
| integer | ping |
Optimal

GetSteamID
local steam_id = my_player:GetSteamID()
Returns
| Type | Description |
|---|---|
| string | steam_id |
Moderate

GetVOIPListeningChannels
Renvoie la liste des canaux VOIP écoutés par le joueur
local ret = my_player:GetVOIPListeningChannels()
Moderate

GetVOIPSpeakingChannels
Renvoie la liste des canaux VOIP dans lesquels le joueur parle actuellement
local ret = my_player:GetVOIPSpeakingChannels()
Optimal

IsHost
local is_host = my_player:IsHost()
Returns
| Type | Description |
|---|---|
| boolean | is_host |
Optimal

IsLocalPlayer
local is_local_player = my_player:IsLocalPlayer()
Returns
| Type | Description |
|---|---|
| boolean | is_local_player |
Optimal

IsVOIPMuted
Renvoie si la VOIP est coupée pour ce joueur
local ret = my_player:IsVOIPMuted()
Returns
| Type | Description |
|---|---|
| boolean | No description provided |
See also SetVOIPMuted.
Moderate

Kick
Expulse le joueur du serveur
my_player:Kick(reason)
Parameters
| Type | Parameter | Default | Description |
|---|---|---|---|
| string | reason | Required parameter | No description provided |
Moderate

Possess
Permet à un joueur de posséder et de contrôler un Pawn (Pion/Personnage)
my_player:Possess(new_pawn, blend_time?, exp?)
Parameters
| Type | Parameter | Default | Description |
|---|---|---|---|
| Base Pawn | new_pawn | Required parameter | No description provided |
| float | blend_time? | 0 | No description provided |
| float | exp? | 0 | No description provided |
Optimal

ResetCamera
Réinitialise la caméra à son état par défaut (arrête le mode spectateur et la détache)
my_player:ResetCamera()
Optimal

RotateCameraTo
Déplace de manière fluide la rotation de la caméra du joueur
my_player:RotateCameraTo(rotation, time, exp?)
Parameters
| Type | Parameter | Default | Description |
|---|---|---|---|
| Rotator | rotation | Required parameter | No description provided |
| float | time | Required parameter | No description provided |
| float | exp? | 0 | Exponential used to smooth interp, use 0 for linear movement |
Optimal

SetCameraArmLength
Sets the Player's Camera Arm Length (Spring Arm length)
my_player:SetCameraArmLength(length, force?)
Parameters
| Type | Parameter | Default | Description |
|---|---|---|---|
| float | length | Required parameter | No description provided |
| boolean | force? | false | Whether to bypass interpolation and set the target to its value directly |
See also GetCameraArmLength.
Optimal

SetCameraFOV
Sets the Player's Camera FOV (if not possessing a Character)
my_player:SetCameraFOV(fov?)
Parameters
| Type | Parameter | Default | Description |
|---|---|---|---|
| float | fov? | 90 | La valeur doit être comprise entre 5 et 170. Entrez une valeur vide pour rétablir la valeur par défaut |
Optimal

SetCameraLocation
Sets the Player's Camera Location (only works if not possessing any Character)
my_player:SetCameraLocation(location)
Parameters
| Type | Parameter | Default | Description |
|---|---|---|---|
| Vector | location | Required parameter | No description provided |
See also GetCameraLocation.
Optimal

SetCameraRotation
Définir la rotation de la caméra du joueur
my_player:SetCameraRotation(rotation)
Parameters
| Type | Parameter | Default | Description |
|---|---|---|---|
| Rotator | rotation | Required parameter | No description provided |
See also GetCameraRotation.
Optimal

SetCameraSocketOffset
Sets the Player's Camera Socket Offset (Spring Arm Offset)
my_player:SetCameraSocketOffset(socket_offset)
Parameters
| Type | Parameter | Default | Description |
|---|---|---|---|
| Vector | socket_offset | Required parameter | No description provided |
Optimal

SetCameraSpeedSettings
Sets the Player's Camera Speed Settings (if not possessing a Character)
my_player:SetCameraSpeedSettings(max_speed?, acceleration?, deceleration?, turning_boost?)
Parameters
| Type | Parameter | Default | Description |
|---|---|---|---|
| float | max_speed? | 1200 | Maximum velocity magnitude allowed |
| float | acceleration? | 4000 | Acceleration applied by input (rate of change of velocity) |
| float | deceleration? | 4000 | Deceleration applied when there is no input (rate of change of velocity) |
| float | turning_boost? | 8 | Setting affecting extra force applied when changing direction, making turns have less drift and become more responsive. Velocity magnitude is not allowed to increase, that only happens due to normal acceleration. It may decrease with large direction changes. Larger values apply extra force to reach the target direction more quickly, while a zero value disables any extra turn force. |
Slow

SetDimension
Définit la dimension du joueur
my_player:SetDimension(dimension)
Parameters
| Type | Parameter | Default | Description |
|---|---|---|---|
| integer | dimension | Required parameter | No description provided |
See also GetDimension, DimensionChange.
Optimal

SetDistanceOptimizationMultiplier
Sets this Player's distance optimization multiplier.
A value of 0 disables optimization. Values under 1 decrease the effect, while values over 1 increase it
my_player:SetDistanceOptimizationMultiplier(multiplier)
Parameters
| Type | Parameter | Default | Description |
|---|---|---|---|
| float | multiplier | Required parameter | No description provided |
Optimal

SetManualCameraFade
Turns on camera fading at the given opacity. Does not auto-animate, allowing user to animate themselves. Call StopCameraFade to turn fading back off.
my_player:SetManualCameraFade(in_fade_amount, color, in_fade_audio)
Parameters
| Type | Parameter | Default | Description |
|---|---|---|---|
| float | in_fade_amount | Required parameter | Range [0..1], where 0 is fully transparent and 1 is fully opaque solid color. |
| Color | color | Required parameter | No description provided |
| boolean | in_fade_audio | Required parameter | No description provided |
Optimal

SetName
Définir le nom du joueur
my_player:SetName(player_name)
Parameters
| Type | Parameter | Default | Description |
|---|---|---|---|
| string | player_name | Required parameter | No description provided |
See also GetName.
Optimal

SetVOIPGlobalAllChannelsSetting
Définit les paramètres VOIP pour tous les canaux globaux
my_player:SetVOIPGlobalAllChannelsSetting(setting)
Parameters
| Type | Parameter | Default | Description |
|---|---|---|---|
| VOIPSetting | setting | Required parameter | No description provided |
See also SetVOIPGlobalChannelSetting, GetVOIPListeningChannels, GetVOIPSpeakingChannels, VOIPGlobalChannelSettingChange.
Optimal

SetVOIPGlobalChannelSetting
Définit le paramètre VOIP pour un canal global spécifique
my_player:SetVOIPGlobalChannelSetting(channel, setting)
Parameters
| Type | Parameter | Default | Description |
|---|---|---|---|
| integer | channel | Required parameter | 0-63 |
| VOIPSetting | setting | Required parameter | No description provided |
See also SetVOIPGlobalAllChannelsSetting, GetVOIPListeningChannels, GetVOIPSpeakingChannels, VOIPGlobalChannelSettingChange.
Optimal

SetVOIPGlobalHighPassFilter
Définit la fréquence de coupure globale du filtre high-pass (passe-haut) de la VOIP. Mettre à 0 pour désactiver
my_player:SetVOIPGlobalHighPassFilter(threshold)
Parameters
| Type | Parameter | Default | Description |
|---|---|---|---|
| integer | threshold | Required parameter | No description provided |
See also SetVOIPGlobalLowPassFilter.
Optimal

SetVOIPGlobalLowPassFilter
Définit la fréquence de coupure globale du filtre low-pass (passe-bas) de la VOIP. Mettre à 0 pour désactiver
my_player:SetVOIPGlobalLowPassFilter(threshold)
Parameters
| Type | Parameter | Default | Description |
|---|---|---|---|
| integer | threshold | Required parameter | No description provided |
See also SetVOIPGlobalHighPassFilter.
Optimal

SetVOIPGlobalVolume
Définit le volume global de la VOIP (concerne uniquement les canaux globaux)
my_player:SetVOIPGlobalVolume(volume)
Parameters
| Type | Parameter | Default | Description |
|---|---|---|---|
| float | volume | Required parameter | No description provided |
Optimal

SetVOIPLocalMaxDistance
Définit la distance maximale de la VOIP locale (proximité). Affecte aussi les performances réseau
my_player:SetVOIPLocalMaxDistance(max_distance)
Parameters
| Type | Parameter | Default | Description |
|---|---|---|---|
| integer | max_distance | Required parameter | Distance d'atténuation. Valeur par défaut : 3600 |
See also SetVOIPLocalSetting, SetVOIPLocalVolume.
Optimal

SetVOIPLocalSetting
Définit le paramètre VOIP pour le canal local/de proximité
my_player:SetVOIPLocalSetting(setting)
Parameters
| Type | Parameter | Default | Description |
|---|---|---|---|
| VOIPSetting | setting | Required parameter | No description provided |
See also SetVOIPLocalMaxDistance, SetVOIPLocalVolume, VOIPLocalSettingChange.
Optimal

SetVOIPLocalVolume
Définit le volume d'entrée/sortie de la VOIP de proximité (concerne uniquement le canal de proximité)
my_player:SetVOIPLocalVolume(volume)
Parameters
| Type | Parameter | Default | Description |
|---|---|---|---|
| float | volume | Required parameter | No description provided |
See also SetVOIPLocalSetting, SetVOIPLocalMaxDistance, VOIPLocalSettingChange.
Optimal

SetVOIPMuted
Coupe ou réactive la VOIP pour ce joueur
my_player:SetVOIPMuted(is_muted)
Parameters
| Type | Parameter | Default | Description |
|---|---|---|---|
| boolean | is_muted | Required parameter | No description provided |
See also IsVOIPMuted.
Optimal

Spectate
Passe en mode spectateur sur un autre joueur
my_player:Spectate(player, blend_speed?)
Parameters
| Type | Parameter | Default | Description |
|---|---|---|---|
| Player | player | Required parameter | No description provided |
| float | blend_speed? | 0 | No description provided |
Moderate

StartCameraFade
Does a camera fade to/from a solid color. Animates automatically
my_player:StartCameraFade(from_alpha, to_alpha, duration, to_color, should_fade_audio?, hold_when_finished?)
Parameters
| Type | Parameter | Default | Description |
|---|---|---|---|
| float | from_alpha | Required parameter | Alpha at which to begin the fade. Range [0..1], where 0 is fully transparent and 1 is fully opaque solid color. |
| float | to_alpha | Required parameter | Alpha at which to finish the fade. |
| float | duration | Required parameter | How long the fade should take, in seconds. |
| Color | to_color | Required parameter | Color to fade to/from. |
| boolean | should_fade_audio? | false | True to fade audio volume along with the alpha of the solid color. |
| boolean | hold_when_finished? | false | True for fade to hold at the ToAlpha until explicitly stopped (e.g. with StopCameraFade) |
Optimal

StopCameraFade
Stops camera fading.
my_player:StopCameraFade()
Optimal

TranslateCameraTo
Smoothly moves the Player's Camera Location (only works if not possessing any Character)
my_player:TranslateCameraTo(location, time, exp?)
Parameters
| Type | Parameter | Default | Description |
|---|---|---|---|
| Vector | location | Required parameter | No description provided |
| float | time | Required parameter | No description provided |
| float | exp? | 0 | Exponential used to smooth interp, use 0 for linear movement |
Optimal

UnPossess
Libérer le joueur du personnage
my_player:UnPossess()
🚀 Events
Inherited Entity Events
Base Entityscripting-reference/classes/base-classes/entity
| Name | Description | |
|---|---|---|
ClassRegister | Triggered when a new Class is registered with the Inheriting System | |
Destroy | Triggered when an Entity is destroyed | |
Spawn | Triggered when an Entity is spawned/created | |
ValueChange | Triggered when an Entity has a value changed with :SetValue() |
| Name | Description | |
|---|---|---|
DimensionChange | Triggered when a Player changes its dimension | |
Possess | Triggered when Player starts controlling a Pawn (Character) | |
Ready | Triggered when Player is ready (the client fully joined, loaded the map and all entities and is ready to play) | |
UnPossess | A Pawn (Character) was unpossessed from the Player | |
VOIP | Déclenché lorsqu'un joueur commence ou arrête d'utiliser la VOIP | |
VOIPGlobalChannelSettingChange | Déclenché lorsque le paramètre d'un canal VOIP global change pour ce joueur | |
VOIPLocalSettingChange | Déclenché lorsque le paramètre de la VOIP locale change pour ce joueur |

DimensionChange
Triggered when a Player changes its dimension
Player.Subscribe("DimensionChange", function(self, old_dimension, new_dimension)
-- DimensionChange was called
end)
Arguments
| Type | Argument | Description |
|---|---|---|
| Player | self | No description provided |
| integer | old_dimension | No description provided |
| integer | new_dimension | No description provided |
See also SetDimension, GetDimension.

Possess
Triggered when Player starts controlling a Pawn (Character)
Player.Subscribe("Possess", function(self, pawn)
-- Possess was called
end)
Arguments
| Type | Argument | Description |
|---|---|---|
| Player | self | No description provided |
| Base Pawn | pawn | No description provided |
See also GetControlledCharacter.

Ready
Triggered when Player is ready (the client fully joined, loaded the map and all entities and is ready to play)
Player.Subscribe("Ready", function(self)
-- Ready was called
end)
Arguments
| Type | Argument | Description |
|---|---|---|
| Player | self | No description provided |

UnPossess
A Pawn (Character) was unpossessed from the Player
Player.Subscribe("UnPossess", function(self, pawn)
-- UnPossess was called
end)
Arguments
| Type | Argument | Description |
|---|---|---|
| Player | self | No description provided |
| Base Pawn | pawn | No description provided |
See also GetControlledCharacter.

VOIP
Déclenché lorsqu'un joueur commence ou arrête d'utiliser la VOIP
Si is_talking est true, renvoyer false pour bloquer ce flux vocal (bloqué pour tous sur le serveur, uniquement en local sur le client)
Player.Subscribe("VOIP", function(self, is_talking)
-- VOIP was called
return true
end)
Arguments
| Type | Argument | Description |
|---|---|---|
| Player | self | No description provided |
| boolean | is_talking | No description provided |

VOIPGlobalChannelSettingChange
Déclenché lorsque le paramètre d'un canal VOIP global change pour ce joueur
Player.Subscribe("VOIPGlobalChannelSettingChange", function(self, channel, old_setting, new_setting)
-- VOIPGlobalChannelSettingChange was called
end)
Arguments
| Type | Argument | Description |
|---|---|---|
| Player | self | No description provided |
| integer | channel | No description provided |
| VOIPSetting | old_setting | No description provided |
| VOIPSetting | new_setting | No description provided |
See also SetVOIPGlobalChannelSetting, SetVOIPGlobalAllChannelsSetting.

VOIPLocalSettingChange
Déclenché lorsque le paramètre de la VOIP locale change pour ce joueur
Player.Subscribe("VOIPLocalSettingChange", function(self, old_setting, new_setting)
-- VOIPLocalSettingChange was called
end)
Arguments
| Type | Argument | Description |
|---|---|---|
| Player | self | No description provided |
| VOIPSetting | old_setting | No description provided |
| VOIPSetting | new_setting | No description provided |
See also SetVOIPLocalSetting.


