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Version: latest - a1.148.0 ⚖️

👩‍💻 Joueur

Les joueurs sont des entités qui représentent la personne derrière le clavier et la souris. Les joueurs apparaissent automatiquement lorsqu'ils se connectent au serveur.

👪Inheritance
This class shares methods and events from Base Entity.

Autorité

🟥 Vous ne pouvez pas faire apparaître ou détruire des joueurs.

🎒 Examples

-- Spawns and possess a Character when a Player joins the server
Player.Subscribe("Spawn", function(player)
local new_char = Character(Vector(), Rotator(), "nanos-world::SK_Male")
player:Possess(new_char)
end)

-- Destroys the Character when the Player leaves the server
Player.Subscribe("Destroy", function(player)
local character = player:GetControlledCharacter()
if (character) then
character:Destroy()
end
end)

🗿 Static Functions

Inherited Entity Static Functions
Player inherits from Base Entity Class, sharing it's methods and functions:
Base Entityscripting-reference/classes/base-classes/entity
ReturnsNameDescription
table of Base EntityGetAllReturns a table containing all Entities of the class this is called on
Base EntityGetByIndexReturns a specific Entity of this class at an index
integerGetCountReturns how many Entities of this class exist
table of tableGetInheritedClassesGets a list of all directly inherited classes from this Class created with the Inheriting System
iteratorGetPairsReturns an iterator with all Entities of this class to be used with pairs()
table or nilGetParentClassGets the parent class if this Class was created with the Inheriting System
tableInheritInherits this class with the Inheriting System
booleanIsChildOfGets if this Class is child of another class if this Class was created with the Inheriting System
functionSubscribeSubscribes to an Event for all entities of this Class
functionSubscribeRemoteSubscribes to a custom event called from server
UnsubscribeUnsubscribes all callbacks from this Event in this Class within this Package, or only the callback passed
ReturnsNameDescription
Player or nilGetBySteamIDRécupérer un joueur via son Steam ID

Slow

GetBySteamID

Récupérer un joueur via son Steam ID
local player = Player.GetBySteamID(steam_id)

Parameters

TypeParameterDefaultDescription
stringsteam_id Required parameter No description provided

Returns

TypeDescription
Player or nilplayer

🦠 Functions

Inherited Entity Functions
Player inherits from Base Entity Class, sharing it's methods and functions:
Base Entityscripting-reference/classes/base-classes/entity
ReturnsNameDescription
BroadcastRemoteEventCalls a custom remote event directly on this entity to all Players
BroadcastRemoteInRadiusEventAppelle un événement distant personnalisé directement sur cette entité pour tous les Joueurs dans un rayon donné
CallRemoteEventCalls a custom remote event directly on this entity to a specific Player
CallRemoteEventCalls a custom remote event directly on this entity
CallRemotePlayersEventAppelle un événement distant personnalisé directement sur cette entité pour une liste de Joueurs
DestroyDestroys this Entity
FinishSpawnTerminez le processus d'apparition et envoyez l'entité aux clients si elle a été créée avec defer_spawn
table of stringGetAllValuesKeysGets a list of all values keys
tableGetClassGets the class of this entity
integerGetIDGets the universal network ID of this Entity (same on both client and server)
anyGetValueGets a Value stored on this Entity at the given key
booleanHasAuthorityGets if the local context has authority over this Entity (true if spawned by the client, false if spawned by the server)
booleanIsARecursively checks if this entity is inherited from a Class
booleanIsBeingDestroyedReturns true if this Entity is being destroyed
booleanIsValidReturns true if this Entity is valid (i.e. wasn't destroyed and points to a valid Entity)
SetValueSets a Value in this Entity
functionSubscribeSubscribes to an Event on this specific entity
functionSubscribeRemoteSubscribes to a custom event called from server on this specific entity
UnsubscribeUnsubscribes all callbacks from this Event in this Entity within this Package, or only the callback passed
ReturnsNameDescription
AttachCameraToAttache la caméra du Joueur à un Acteur
BanBannit le joueur du serveur
ConnectRedirige le joueur vers un autre serveur
stringGetAccountIconURLRenvoie une URL utilisable dans l'interface Web (WebUI) et les widgets pour afficher l'avatar Steam du joueur (64x64)
stringGetAccountIDNo description provided
stringGetAccountNameNo description provided
floatGetCameraArmLengthNo description provided
VectorGetCameraLocationNo description provided
RotatorGetCameraRotationNo description provided
Base Pawn or nilGetControlledCharacterNo description provided
integerGetDimensionRécupère la dimension du joueur
stringGetIPNo description provided
stringGetNameNo description provided
integerGetPingNo description provided
stringGetSteamIDNo description provided
table of integerGetVOIPListeningChannelsRenvoie la liste des canaux VOIP écoutés par le joueur
table of integerGetVOIPSpeakingChannelsRenvoie la liste des canaux VOIP dans lesquels le joueur parle actuellement
booleanIsHostNo description provided
booleanIsLocalPlayerNo description provided
booleanIsVOIPMutedRenvoie si la VOIP est coupée pour ce joueur
KickExpulse le joueur du serveur
PossessPermet à un joueur de posséder et de contrôler un Pawn (Pion/Personnage)
ResetCameraRéinitialise la caméra à son état par défaut (arrête le mode spectateur et la détache)
RotateCameraToDéplace de manière fluide la rotation de la caméra du joueur
SetCameraArmLengthSets the Player's Camera Arm Length (Spring Arm length)
SetCameraFOVSets the Player's Camera FOV (if not possessing a Character)
SetCameraLocationSets the Player's Camera Location (only works if not possessing any Character)
SetCameraRotationDéfinir la rotation de la caméra du joueur
SetCameraSocketOffsetSets the Player's Camera Socket Offset (Spring Arm Offset)
SetCameraSpeedSettingsSets the Player's Camera Speed Settings (if not possessing a Character)
SetDimensionDéfinit la dimension du joueur
SetDistanceOptimizationMultiplierSets this Player's distance optimization multiplier
SetManualCameraFadeActive le fondu de la caméra à l'opacité donnée
SetNameDéfinir le nom du joueur
SetVOIPGlobalAllChannelsSettingDéfinit les paramètres VOIP pour tous les canaux globaux
SetVOIPGlobalChannelSettingDéfinit le paramètre VOIP pour un canal global spécifique
SetVOIPGlobalHighPassFilterDéfinit la fréquence de seuil globale de filtre à forte passe VOIP
SetVOIPGlobalLowPassFilterDéfinit la fréquence de coupure globale du filtre low-pass (passe-bas) de la VOIP
SetVOIPGlobalVolumeDéfinit le volume global de la VOIP (concerne uniquement les canaux globaux)
SetVOIPLocalMaxDistanceDéfinit la distance maximale de la VOIP locale (proximité). Affecte aussi les performances réseau
SetVOIPLocalSettingDéfinit le paramètre VOIP pour le canal local/de proximité
SetVOIPLocalVolumeDéfinit le volume d'entrée/sortie de la VOIP de proximité (concerne uniquement le canal de proximité)
SetVOIPMutedCoupe ou réactive la VOIP pour ce joueur
SpectatePasse en mode spectateur sur un autre joueur
StartCameraFadeDoes a camera fade to/from a solid color
StopCameraFadeStops camera fading.
TranslateCameraToSmoothly moves the Player's Camera Location (only works if not possessing any Character)
UnPossessLibérer le joueur du personnage

Optimal

AttachCameraTo

Attache la caméra du Joueur à un Acteur
my_player:AttachCameraTo(actor, socket_offset?, blend_speed?)

Parameters

TypeParameterDefaultDescription
Base Actoractor Required parameter No description provided
Vectorsocket_offset?Vector(0, 0, 0)
No description provided
floatblend_speed?0.0
No description provided

Slow

Ban

Bannit le joueur du serveur
my_player:Ban(reason)

Parameters

TypeParameterDefaultDescription
stringreason Required parameter No description provided

Optimal

Connect

Redirige le joueur vers un autre serveur
my_player:Connect(IP, password?)

Parameters

TypeParameterDefaultDescription
stringIP Required parameter No description provided
stringpassword?
Mot de passe du serveur

Optimal

GetAccountIconURL

Renvoie une URL utilisable dans l'interface Web (WebUI) et les widgets pour afficher l'avatar Steam du joueur (64x64)
local account_icon_url = my_player:GetAccountIconURL()

Returns

TypeDescription
stringaccount_icon_url

Optimal

GetAccountID

local account_id = my_player:GetAccountID()

Returns

TypeDescription
stringaccount_id

Optimal

GetAccountName

local account_name = my_player:GetAccountName()

Returns

TypeDescription
stringaccount_name

Optimal

GetCameraArmLength

local length = my_player:GetCameraArmLength(return_base?)

Parameters

TypeParameterDefaultDescription
booleanreturn_base?false
Indique s'il faut renvoyer la valeur actuelle (false) ou de base (true). La valeur de base correspond à celle définie par SetCameraArmLength(). Utilisez la valeur de base si vous souhaitez obtenir la valeur d'origine définie par SetCameraArmLength() et non la valeur actuelle (interpolée).

Returns

TypeDescription
floatlength

See also SetCameraArmLength.


Optimal

GetCameraLocation

local location = my_player:GetCameraLocation()

Returns

TypeDescription
Vectorlocation

See also SetCameraLocation.


Optimal

GetCameraRotation

local rotation = my_player:GetCameraRotation()

Returns

TypeDescription
Rotatorrotation

See also SetCameraRotation.


Optimal

GetControlledCharacter

local controlled_character = my_player:GetControlledCharacter()

Returns

TypeDescription
Base Pawn or nilcontrolled_character

Optimal

GetDimension

Récupère la dimension du joueur
local dimension = my_player:GetDimension()

Returns

TypeDescription
integerdimension

See also SetDimension, DimensionChange.


Optimal

GetIP

local ip = my_player:GetIP()

Returns

TypeDescription
stringip

Optimal

GetName

local player_name = my_player:GetName()

Returns

TypeDescription
stringplayer_name

See also SetName.


Optimal

GetPing

local ping = my_player:GetPing()

Returns

TypeDescription
integerping

Optimal

GetSteamID

local steam_id = my_player:GetSteamID()

Returns

TypeDescription
stringsteam_id

Moderate

GetVOIPListeningChannels

Renvoie la liste des canaux VOIP écoutés par le joueur
local ret = my_player:GetVOIPListeningChannels()

Returns

TypeDescription
table of integerliste des index de canaux

Moderate

GetVOIPSpeakingChannels

Renvoie la liste des canaux VOIP dans lesquels le joueur parle actuellement
local ret = my_player:GetVOIPSpeakingChannels()

Returns

TypeDescription
table of integerliste des index de canaux

Optimal

IsHost

local is_host = my_player:IsHost()

Returns

TypeDescription
booleanis_host

Optimal

IsLocalPlayer

local is_local_player = my_player:IsLocalPlayer()

Returns

TypeDescription
booleanis_local_player

Optimal

IsVOIPMuted

Renvoie si la VOIP est coupée pour ce joueur
local ret = my_player:IsVOIPMuted()

Returns

TypeDescription
booleanNo description provided

See also SetVOIPMuted.


Moderate

Kick

Expulse le joueur du serveur
my_player:Kick(reason)

Parameters

TypeParameterDefaultDescription
stringreason Required parameter No description provided

Moderate

Possess

Permet à un joueur de posséder et de contrôler un Pawn (Pion/Personnage)
my_player:Possess(new_pawn, blend_time?, exp?)

Parameters

TypeParameterDefaultDescription
Base Pawnnew_pawn Required parameter No description provided
floatblend_time?0
No description provided
floatexp?0
No description provided

Optimal

ResetCamera

Réinitialise la caméra à son état par défaut (arrête le mode spectateur et la détache)
my_player:ResetCamera()

Optimal

RotateCameraTo

Déplace de manière fluide la rotation de la caméra du joueur
my_player:RotateCameraTo(rotation, time, exp?)

Parameters

TypeParameterDefaultDescription
Rotatorrotation Required parameter No description provided
floattime Required parameter No description provided
floatexp?0
Exponential used to smooth interp, use 0 for linear movement

Optimal

SetCameraArmLength

Sets the Player's Camera Arm Length (Spring Arm length)
my_player:SetCameraArmLength(length, force?)

Parameters

TypeParameterDefaultDescription
floatlength Required parameter No description provided
booleanforce?false
Whether to bypass interpolation and set the target to its value directly

See also GetCameraArmLength.


Optimal

SetCameraFOV

Sets the Player's Camera FOV (if not possessing a Character)
my_player:SetCameraFOV(fov?)

Parameters

TypeParameterDefaultDescription
floatfov?90
La valeur doit être comprise entre 5 et 170. Entrez une valeur vide pour rétablir la valeur par défaut

Optimal

SetCameraLocation

Sets the Player's Camera Location (only works if not possessing any Character)
my_player:SetCameraLocation(location)

Parameters

TypeParameterDefaultDescription
Vectorlocation Required parameter No description provided

See also GetCameraLocation.


Optimal

SetCameraRotation

Définir la rotation de la caméra du joueur
my_player:SetCameraRotation(rotation)

Parameters

TypeParameterDefaultDescription
Rotatorrotation Required parameter No description provided

See also GetCameraRotation.


Optimal

SetCameraSocketOffset

Sets the Player's Camera Socket Offset (Spring Arm Offset)
my_player:SetCameraSocketOffset(socket_offset)

Parameters

TypeParameterDefaultDescription
Vectorsocket_offset Required parameter No description provided

Optimal

SetCameraSpeedSettings

Sets the Player's Camera Speed Settings (if not possessing a Character)
my_player:SetCameraSpeedSettings(max_speed?, acceleration?, deceleration?, turning_boost?)

Parameters

TypeParameterDefaultDescription
floatmax_speed?1200
Maximum velocity magnitude allowed
floatacceleration?4000
Acceleration applied by input (rate of change of velocity)
floatdeceleration?4000
Deceleration applied when there is no input (rate of change of velocity)
floatturning_boost?8
Setting affecting extra force applied when changing direction, making turns have less drift and become more responsive. Velocity magnitude is not allowed to increase, that only happens due to normal acceleration. It may decrease with large direction changes. Larger values apply extra force to reach the target direction more quickly, while a zero value disables any extra turn force.

Slow

SetDimension

Définit la dimension du joueur
my_player:SetDimension(dimension)

Parameters

TypeParameterDefaultDescription
integerdimension Required parameter No description provided

See also GetDimension, DimensionChange.


Optimal

SetDistanceOptimizationMultiplier

Sets this Player's distance optimization multiplier.
A value of 0 disables optimization. Values under 1 decrease the effect, while values over 1 increase it
my_player:SetDistanceOptimizationMultiplier(multiplier)

Parameters

TypeParameterDefaultDescription
floatmultiplier Required parameter No description provided

Optimal

SetManualCameraFade

Turns on camera fading at the given opacity. Does not auto-animate, allowing user to animate themselves. Call StopCameraFade to turn fading back off.
my_player:SetManualCameraFade(in_fade_amount, color, in_fade_audio)

Parameters

TypeParameterDefaultDescription
floatin_fade_amount Required parameter Range [0..1], where 0 is fully transparent and 1 is fully opaque solid color.
Colorcolor Required parameter No description provided
booleanin_fade_audio Required parameter No description provided

Optimal

SetName

Définir le nom du joueur
my_player:SetName(player_name)

Parameters

TypeParameterDefaultDescription
stringplayer_name Required parameter No description provided

See also GetName.


Optimal

SetVOIPGlobalAllChannelsSetting

Définit les paramètres VOIP pour tous les canaux globaux
my_player:SetVOIPGlobalAllChannelsSetting(setting)

Parameters

TypeParameterDefaultDescription
VOIPSettingsetting Required parameter No description provided

See also SetVOIPGlobalChannelSetting, GetVOIPListeningChannels, GetVOIPSpeakingChannels, VOIPGlobalChannelSettingChange.


Optimal

SetVOIPGlobalChannelSetting

Définit le paramètre VOIP pour un canal global spécifique
my_player:SetVOIPGlobalChannelSetting(channel, setting)

Parameters

TypeParameterDefaultDescription
integerchannel Required parameter 0-63
VOIPSettingsetting Required parameter No description provided

See also SetVOIPGlobalAllChannelsSetting, GetVOIPListeningChannels, GetVOIPSpeakingChannels, VOIPGlobalChannelSettingChange.


Optimal

SetVOIPGlobalHighPassFilter

Définit la fréquence de coupure globale du filtre high-pass (passe-haut) de la VOIP. Mettre à 0 pour désactiver
my_player:SetVOIPGlobalHighPassFilter(threshold)

Parameters

TypeParameterDefaultDescription
integerthreshold Required parameter No description provided

See also SetVOIPGlobalLowPassFilter.


Optimal

SetVOIPGlobalLowPassFilter

Définit la fréquence de coupure globale du filtre low-pass (passe-bas) de la VOIP. Mettre à 0 pour désactiver
my_player:SetVOIPGlobalLowPassFilter(threshold)

Parameters

TypeParameterDefaultDescription
integerthreshold Required parameter No description provided

See also SetVOIPGlobalHighPassFilter.


Optimal

SetVOIPGlobalVolume

Définit le volume global de la VOIP (concerne uniquement les canaux globaux)
my_player:SetVOIPGlobalVolume(volume)

Parameters

TypeParameterDefaultDescription
floatvolume Required parameter No description provided

Optimal

SetVOIPLocalMaxDistance

Définit la distance maximale de la VOIP locale (proximité). Affecte aussi les performances réseau
my_player:SetVOIPLocalMaxDistance(max_distance)

Parameters

TypeParameterDefaultDescription
integermax_distance Required parameter Distance d'atténuation. Valeur par défaut : 3600

See also SetVOIPLocalSetting, SetVOIPLocalVolume.


Optimal

SetVOIPLocalSetting

Définit le paramètre VOIP pour le canal local/de proximité
my_player:SetVOIPLocalSetting(setting)

Parameters

TypeParameterDefaultDescription
VOIPSettingsetting Required parameter No description provided

See also SetVOIPLocalMaxDistance, SetVOIPLocalVolume, VOIPLocalSettingChange.


Optimal

SetVOIPLocalVolume

Définit le volume d'entrée/sortie de la VOIP de proximité (concerne uniquement le canal de proximité)
my_player:SetVOIPLocalVolume(volume)

Parameters

TypeParameterDefaultDescription
floatvolume Required parameter No description provided

See also SetVOIPLocalSetting, SetVOIPLocalMaxDistance, VOIPLocalSettingChange.


Optimal

SetVOIPMuted

Coupe ou réactive la VOIP pour ce joueur
my_player:SetVOIPMuted(is_muted)

Parameters

TypeParameterDefaultDescription
booleanis_muted Required parameter No description provided

See also IsVOIPMuted.


Optimal

Spectate

Passe en mode spectateur sur un autre joueur
my_player:Spectate(player, blend_speed?)

Parameters

TypeParameterDefaultDescription
Playerplayer Required parameter No description provided
floatblend_speed?0
No description provided

Moderate

StartCameraFade

Does a camera fade to/from a solid color. Animates automatically
my_player:StartCameraFade(from_alpha, to_alpha, duration, to_color, should_fade_audio?, hold_when_finished?)

Parameters

TypeParameterDefaultDescription
floatfrom_alpha Required parameter Alpha at which to begin the fade. Range [0..1], where 0 is fully transparent and 1 is fully opaque solid color.
floatto_alpha Required parameter Alpha at which to finish the fade.
floatduration Required parameter How long the fade should take, in seconds.
Colorto_color Required parameter Color to fade to/from.
booleanshould_fade_audio?false
True to fade audio volume along with the alpha of the solid color.
booleanhold_when_finished?false
True for fade to hold at the ToAlpha until explicitly stopped (e.g. with StopCameraFade)

Optimal

StopCameraFade

Stops camera fading.
my_player:StopCameraFade()

Optimal

TranslateCameraTo

Smoothly moves the Player's Camera Location (only works if not possessing any Character)
my_player:TranslateCameraTo(location, time, exp?)

Parameters

TypeParameterDefaultDescription
Vectorlocation Required parameter No description provided
floattime Required parameter No description provided
floatexp?0
Exponential used to smooth interp, use 0 for linear movement

Optimal

UnPossess

Libérer le joueur du personnage
my_player:UnPossess()

🚀 Events

Inherited Entity Events
Player inherits from Base Entity Class, sharing it's events:
Base Entityscripting-reference/classes/base-classes/entity
NameDescription
ClassRegisterTriggered when a new Class is registered with the Inheriting System
DestroyTriggered when an Entity is destroyed
SpawnTriggered when an Entity is spawned/created
ValueChangeTriggered when an Entity has a value changed with :SetValue()
NameDescription
DimensionChangeTriggered when a Player changes its dimension
PossessTriggered when Player starts controlling a Pawn (Character)
ReadyTriggered when Player is ready (the client fully joined, loaded the map and all entities and is ready to play)
UnPossessA Pawn (Character) was unpossessed from the Player
VOIPDéclenché lorsqu'un joueur commence ou arrête d'utiliser la VOIP
VOIPGlobalChannelSettingChangeDéclenché lorsque le paramètre d'un canal VOIP global change pour ce joueur
VOIPLocalSettingChangeDéclenché lorsque le paramètre de la VOIP locale change pour ce joueur

DimensionChange

Triggered when a Player changes its dimension
Player.Subscribe("DimensionChange", function(self, old_dimension, new_dimension)
-- DimensionChange was called
end)

Arguments

TypeArgumentDescription
PlayerselfNo description provided
integerold_dimensionNo description provided
integernew_dimensionNo description provided

See also SetDimension, GetDimension.


Possess

Triggered when Player starts controlling a Pawn (Character)
Player.Subscribe("Possess", function(self, pawn)
-- Possess was called
end)

Arguments

TypeArgumentDescription
PlayerselfNo description provided
Base PawnpawnNo description provided

See also GetControlledCharacter.


Ready

Triggered when Player is ready (the client fully joined, loaded the map and all entities and is ready to play)
Player.Subscribe("Ready", function(self)
-- Ready was called
end)

Arguments

TypeArgumentDescription
PlayerselfNo description provided

UnPossess

A Pawn (Character) was unpossessed from the Player
Player.Subscribe("UnPossess", function(self, pawn)
-- UnPossess was called
end)

Arguments

TypeArgumentDescription
PlayerselfNo description provided
Base PawnpawnNo description provided

See also GetControlledCharacter.


VOIP

Déclenché lorsqu'un joueur commence ou arrête d'utiliser la VOIP

Si is_talking est true, renvoyer false pour bloquer ce flux vocal (bloqué pour tous sur le serveur, uniquement en local sur le client)
Player.Subscribe("VOIP", function(self, is_talking)
-- VOIP was called
return true
end)

Arguments

TypeArgumentDescription
PlayerselfNo description provided
booleanis_talkingNo description provided

VOIPGlobalChannelSettingChange

Déclenché lorsque le paramètre d'un canal VOIP global change pour ce joueur
Player.Subscribe("VOIPGlobalChannelSettingChange", function(self, channel, old_setting, new_setting)
-- VOIPGlobalChannelSettingChange was called
end)

Arguments

TypeArgumentDescription
PlayerselfNo description provided
integerchannelNo description provided
VOIPSettingold_settingNo description provided
VOIPSettingnew_settingNo description provided

See also SetVOIPGlobalChannelSetting, SetVOIPGlobalAllChannelsSetting.


VOIPLocalSettingChange

Déclenché lorsque le paramètre de la VOIP locale change pour ce joueur
Player.Subscribe("VOIPLocalSettingChange", function(self, old_setting, new_setting)
-- VOIPLocalSettingChange was called
end)

Arguments

TypeArgumentDescription
PlayerselfNo description provided
VOIPSettingold_settingNo description provided
VOIPSettingnew_settingNo description provided

See also SetVOIPLocalSetting.