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Version: bleeding-edge 🩸

🌅 Sky

Interact with built-in Sky & Weather system.


🗿Static Class
This is a Static Class. Access it's methods directly with .. It's not possible to spawn new instances.
💂Authority
This static class can be accessed only on 🟧 Client side.
🧑‍💻API Source
This page is auto-generated! The Functions, Properties and Events described here are defined in our GitHub's API Repository! Feel free to commit suggestions and changes to the source .json API files!

nanos world natively integrates Ultra Dynamic Sky, one of best Unreal Marketplace Asset Packs, it provides a dynamic sky and weather solution for games!

Through the Sky class, we expose it's methods to allow customizing it's parameters in real time!

🎒 Examples

Client/Index.lua
-- Spawns a new Ultra Dynamic Sky actor
Sky.Spawn()

-- Sets the time to 16:30
Sky.SetTimeOfDay(16, 30)

🗿 Static Functions

ReturnsNameDescription
ChangeWeatherChanges the Weather
DestroyAllSkyDestroys all Directional Lights, Sky Lights, Exponential Height Fogs, Volumetric Clouds, Sky Atmosphere, Ultra Dynamic Sky Actors and all Actors with the Sun Actor Tag from the Level
integer, integer, integerGetTimeOfDayGets the current time
WeatherTypeGetWeatherGets the current weather
booleanIsSpawnedReturns if the Ultra Dynamic Sky was spawned
ReconstructReconstruct the Ultra Dynamic Sky Actor, forces most of the changes to be applied
SetAnimateTimeOfDaySets whether or not to animate the time of day
SetCloudCoverageThe amount of coverage for the cloud layer, from a clear sky to overcast
SetContrastA simple contrast boost for the sky material. Cannot affect volumetric clouds
SetFogThe fogginess of the scene. The impact this has on fog density is scaled from the Fog Density category
SetMoonAngleSets the Moon Angle
SetMoonGlowIntensitySets the Moon Glow Intensity
SetMoonLightIntensitySets the Moon Light Intensity
SetMoonPhaseSets the Moon Phase
SetMoonScaleSets the Moon Scale
SetMoonTextureSets the Moon Texture
SetMoonTextureRotationSets the Moon Texture Rotation
SetMoonVerticalOffsetSets the Moon Vertical Offset
SetNightBrightnessCan be used to scale the brightness of the sky and lighting, at night
SetOverallIntensityThe overall brightness of the shader
SetSkyModeSets the Sky Mode
SetSunAngleSets the Sun Angle
SetSunLightIntensitySets the Sun Light Intensity
SetSunScaleSets the Sun Scale
SetTimeOfDaySets the current time
SetVolumetricCloudColorSets the Volumetric Cloud Color
booleanSpawnReplaces all Sky/Sun actors with the Ultra Dynamic Sky Actor, to be able to use the functions from this page

ChangeWeather

Changes the Weather
Sky.ChangeWeather(weather, transition_time)

Parameters

TypeParameterDefaultDescription
WeatherTypeweather Required parameter weather to change
floattransition_time Required parameter fade time to completely change to new weather

DestroyAllSky

Destroys all Directional Lights, Sky Lights, Exponential Height Fogs, Volumetric Clouds, Sky Atmosphere, Ultra Dynamic Sky Actors and all Actors with the Sun Actor Tag from the Level
Sky.DestroyAllSky()

GetTimeOfDay

Gets the current time
local hours, minutes, seconds = Sky.GetTimeOfDay()

Returns

TypeDescription
integerhours
integerminutes
integerseconds

See also SetTimeOfDay.


GetWeather

Gets the current weather
local ret = Sky.GetWeather()

Returns

TypeDescription
WeatherTypeNo description provided

IsSpawned

Returns if the Ultra Dynamic Sky was spawned
local ret = Sky.IsSpawned(including_weather)

Parameters

TypeParameterDefaultDescription
booleanincluding_weather Required parameter if to check for Weather Actor too

Returns

TypeDescription
booleanNo description provided

Reconstruct

Reconstruct the Ultra Dynamic Sky Actor, forces most of the changes to be applied
Sky.Reconstruct()

SetAnimateTimeOfDay

Sets whether or not to animate the time of day
Sky.SetAnimateTimeOfDay(animate, day_length?, night_length?)

Parameters

TypeParameterDefaultDescription
booleananimate Required parameter Whether or not to animate the time of day
float or nilday_length?30.0The time (in minutes) from sunrise to sunset
float or nilnight_length?15.0The time (in minutes) from sunset to sunrise

SetCloudCoverage

The amount of coverage for the cloud layer, from a clear sky to overcast
Sky.SetCloudCoverage(cloud_coverage)

Parameters

TypeParameterDefaultDescription
floatcloud_coverage Required parameter No description provided

SetContrast

A simple contrast boost for the sky material. Cannot affect volumetric clouds
Sky.SetContrast(contrast)

Parameters

TypeParameterDefaultDescription
floatcontrast Required parameter No description provided

SetFog

The fogginess of the scene. The impact this has on fog density is scaled from the Fog Density category
Sky.SetFog(fog_percentage)

Parameters

TypeParameterDefaultDescription
floatfog_percentage Required parameter No description provided

SetMoonAngle

Sets the Moon Angle
Sky.SetMoonAngle(yaw, pitch)

Parameters

TypeParameterDefaultDescription
floatyaw Required parameter No description provided
floatpitch Required parameter No description provided

SetMoonGlowIntensity

Sets the Moon Glow Intensity
Sky.SetMoonGlowIntensity(glow_intensity)

Parameters

TypeParameterDefaultDescription
floatglow_intensity Required parameter No description provided

SetMoonLightIntensity

Sets the Moon Light Intensity
Sky.SetMoonLightIntensity(intensity)

Parameters

TypeParameterDefaultDescription
floatintensity Required parameter No description provided

SetMoonPhase

Sets the Moon Phase
Sky.SetMoonPhase(phase)

Parameters

TypeParameterDefaultDescription
floatphase Required parameter Ranges from 0-30

SetMoonScale

Sets the Moon Scale
Sky.SetMoonScale(scale)

Parameters

TypeParameterDefaultDescription
floatscale Required parameter No description provided

SetMoonTexture

Sets the Moon Texture

Set it to empty to restore the default. After setting it, you must call Sky.Reconstruct() to have it applied properly
Sky.SetMoonTexture(texture)

Parameters

TypeParameterDefaultDescription
Image Pathtexture Required parameter No description provided

SetMoonTextureRotation

Sets the Moon Texture Rotation
Sky.SetMoonTextureRotation(rotation)

Parameters

TypeParameterDefaultDescription
floatrotation Required parameter No description provided

SetMoonVerticalOffset

Sets the Moon Vertical Offset
Sky.SetMoonVerticalOffset(offset)

Parameters

TypeParameterDefaultDescription
floatoffset Required parameter No description provided

SetNightBrightness

Can be used to scale the brightness of the sky and lighting, at night
Sky.SetNightBrightness(brightness)

Parameters

TypeParameterDefaultDescription
floatbrightness Required parameter No description provided

SetOverallIntensity

The overall brightness of the shader
Sky.SetOverallIntensity(intensity)

Parameters

TypeParameterDefaultDescription
floatintensity Required parameter No description provided

SetSkyMode

Sets the Sky Mode

After setting it, you must call Sky.Reconstruct() to have it applied properly
Sky.SetSkyMode(sky_mode)

Parameters

TypeParameterDefaultDescription
SkyModesky_mode Required parameter No description provided

SetSunAngle

Sets the Sun Angle
Sky.SetSunAngle(yaw, pitch)

Parameters

TypeParameterDefaultDescription
floatyaw Required parameter No description provided
floatpitch Required parameter No description provided

SetSunLightIntensity

Sets the Sun Light Intensity
Sky.SetSunLightIntensity(intensity)

Parameters

TypeParameterDefaultDescription
floatintensity Required parameter No description provided

SetSunScale

Sets the Sun Scale
Sky.SetSunScale(radius)

Parameters

TypeParameterDefaultDescription
floatradius Required parameter No description provided

SetTimeOfDay

Sets the current time
Sky.SetTimeOfDay(hours, minutes, transition_time?)

Parameters

TypeParameterDefaultDescription
integerhours Required parameter No description provided
integerminutes Required parameter No description provided
float or niltransition_time?0.0No description provided

See also GetTimeOfDay.


SetVolumetricCloudColor

Sets the Volumetric Cloud Color

This is only applied if SetSkyMode(SkyMode.VolumetricClouds) is set
Sky.SetVolumetricCloudColor(color)

Parameters

TypeParameterDefaultDescription
Colorcolor Required parameter No description provided

Spawn

Replaces all Sky/Sun actors with the Ultra Dynamic Sky Actor, to be able to use the functions from this page. Internally this calls Sky.DestroyAllSky() automatically
local ret = Sky.Spawn(spawn_weather?, find_existing?)

Parameters

TypeParameterDefaultDescription
booleanspawn_weather?falseWhether or not to spawn the Weather Actor (to be able to use Weather related methods)
booleanfind_existing?trueWhether or not to try to find existing Sky & Weather Actors spawned in the map, using their references instead

Returns

TypeDescription
booleantrue if an existing Ultra Dynamic Sky Actor was found in the map and its reference was used, false if a new one was spawned

🚀 Events

This class doesn't have own events.