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Version: bleeding-edge 🩸

👩‍💻 Joueur

Les joueurs sont des entités qui représentent la personne derrière le clavier et la souris. Les joueurs apparaissent automatiquement lorsqu'ils se connectent au serveur.

👪Inheritance
This class shares methods and events from Base Entity.

Autorité

🟥 Vous ne pouvez pas faire apparaître ou détruire des joueurs.

🎒 Exemples​

Server/Index.lua
-- Spawns and possess a Character when a Player joins the server
Player.Subscribe("Spawn", function(player)
local new_char = Character(Vector(), Rotator(), "nanos-world::SK_Male")
player:Possess(new_char)
end)

-- Destroys the Character when the Player leaves the server
Player.Subscribe("Destroy", function(player)
local character = player:GetControlledCharacter()
if (character) then
character:Destroy()
end
end)

🗿 Fonctions statiques​

Inherited Entity Static Functions
Player inherits from Base Entity Class, sharing it's methods and functions:
Base Entityscripting-reference/classes/base-classes/entity
ReturnsNameDescription
table of Base EntityGetAllReturns a table containing all Entities of the class this is called on
Base EntityGetByIndexReturns a specific Entity of this class at an index
integerGetCountReturns how many Entities of this class exist
table of tableGetInheritedClassesGets a list of all directly inherited classes from this Class created with the Inheriting System
iteratorGetPairsReturns an iterator with all Entities of this class to be used with pairs()
table or nilGetParentClassGets the parent class if this Class was created with the Inheriting System
tableInheritInherits this class with the Inheriting System
booleanIsChildOfGets if this Class is child of another class if this Class was created with the Inheriting System
functionSubscribeSubscribes to an Event for all entities of this Class
functionSubscribeRemoteSubscribes to a custom event called from server
UnsubscribeUnsubscribes all callbacks from this Event in this Class within this Package, or only the callback passed
ReturnsNameDescription
Player or nilGetBySteamIDRécupérer un joueur via son Steam ID

Slow

GetBySteamID​

Récupérer un joueur via son Steam ID
local player = Player.GetBySteamID(steam_id)

Parameters

TypeParameterDefaultDescription
stringsteam_id Required parameter The Steam ID (SteamID64) to look for

Returns

TypeDescription
Player or nilPlayer by their Steam ID

🦠 Fonctions​

Inherited Entity Functions
Player inherits from Base Entity Class, sharing it's methods and functions:
Base Entityscripting-reference/classes/base-classes/entity
ReturnsNameDescription
BroadcastRemoteEventCalls a custom remote event directly on this entity to all Players
BroadcastRemoteInRadiusEventAppelle un événement distant personnalisé directement sur cette entité pour tous les Joueurs dans un rayon donné
CallRemoteEventCalls a custom remote event directly on this entity to a specific Player
CallRemoteEventCalls a custom remote event directly on this entity
CallRemotePlayersEventAppelle un événement distant personnalisé directement sur cette entité pour une liste de Joueurs
DestroyDestroys this Entity
FinishSpawnFinish the spawning process and send the entity to clients if it was spawned with a deferred spawn_mode
table of stringGetAllValuesKeysGets a list of all values keys
tableGetClassGets the class of this entity
integerGetIDGets the universal network ID of this Entity (same on both client and server)
anyGetValueGets a Value stored on this Entity at the given key
booleanHasAuthorityGets if the local context has authority over this Entity (true if spawned by the client, false if spawned by the server)
booleanIsARecursively checks if this entity is inherited from a Class
booleanIsBeingDestroyedReturns true if this Entity is being destroyed
booleanIsSpawnedGets if this Entity finished spawning
booleanIsValidReturns true if this Entity is valid (i.e. wasn't destroyed and points to a valid Entity)
SetSpawnModeOverrides when this Entity finishes spawning, from the Constructor of an Inherited Class
SetValueSets a Value in this Entity
functionSubscribeSubscribes to an Event on this specific entity
functionSubscribeRemoteSubscribes to a custom event called from server on this specific entity
UnsubscribeUnsubscribes all callbacks from this Event in this Entity within this Package, or only the callback passed
ReturnsNameDescription
AttachCameraToAttaches the Player's Camera to an Actor
BanBannit le joueur du serveur
ConnectRedirige le joueur vers un autre serveur
stringGetAccountIconURLRenvoie une URL utilisable dans l'interface Web (WebUI) et les widgets pour afficher l'avatar Steam du joueur (64x64)
stringGetAccountIDGets the Player's nanos world account ID
stringGetAccountNameGets the Player's nanos world account name
floatGetCameraArmLengthGets the Player's camera arm (spring arm) length
VectorGetCameraLocationGets the location of the Player's camera
RotatorGetCameraRotationGets the rotation of the Player's camera
Base Pawn or nilGetControlledCharacterGets the Pawn (Character) this Player is currently possessing
integerGetDimensionRécupère la dimension du joueur
stringGetIPGets the Player's IP address
stringGetNameGets the Player's name
integerGetPingGets the Player's ping
stringGetSteamIDGets the Player's Steam ID
table of integerGetVOIPListeningChannelsRenvoie la liste des canaux VOIP écoutés par le joueur
table of integerGetVOIPSpeakingChannelsRenvoie la liste des canaux VOIP dans lesquels le joueur parle actuellement
booleanIsHostGets if this Player is the host of a P2P (listen) server
booleanIsLocalPlayerGets if this Player is the local Player (the one running this client)
booleanIsVOIPMutedRenvoie si la VOIP est coupée pour ce joueur
KickExpulse le joueur du serveur
PossessMakes this Player possess and control a Pawn (Character)
ResetCameraRéinitialise la caméra à son état par défaut (arrête le mode spectateur et la détache)
RotateCameraToDéplace de manière fluide la rotation de la caméra du joueur
SetCameraArmLengthSets the Player's Camera Arm Length (Spring Arm length)
SetCameraFOVSets the Player's Camera FOV (if not possessing a Character)
SetCameraLocationSets the Player's Camera Location (only works if not possessing any Character)
SetCameraRotationDéfinir la rotation de la caméra du joueur
SetCameraSocketOffsetSets the Player's Camera Socket Offset (Spring Arm Offset)
SetCameraSpeedSettingsSets the Player's Camera Speed Settings (if not possessing a Character)
SetDimensionDéfinit la dimension du joueur
SetDistanceOptimizationMultiplierSets the multiplier for how much this Player's is affected by distance optimization from other actors
SetManualCameraFadeActive le fondu de la caméra à l'opacité donnée
SetNameDéfinir le nom du joueur
SetVOIPGlobalAllChannelsSettingDéfinit les paramètres VOIP pour tous les canaux globaux
SetVOIPGlobalChannelSettingDéfinit le paramètre VOIP pour un canal global spécifique
SetVOIPGlobalHighPassFilterDéfinit la fréquence de seuil globale de filtre à forte passe VOIP
SetVOIPGlobalLowPassFilterDéfinit la fréquence de coupure globale du filtre low-pass (passe-bas) de la VOIP
SetVOIPGlobalVolumeDéfinit le volume global de la VOIP (concerne uniquement les canaux globaux)
SetVOIPLocalMaxDistanceDéfinit la distance maximale de la VOIP locale (proximité). Affecte aussi les performances réseau
SetVOIPLocalSettingDéfinit le paramètre VOIP pour le canal local/de proximité
SetVOIPLocalVolumeDéfinit le volume d'entrée/sortie de la VOIP de proximité (concerne uniquement le canal de proximité)
SetVOIPMutedCoupe ou réactive la VOIP pour ce joueur
SpectateMakes this Player spectate another Player
StartCameraFadeDoes a camera fade to/from a solid color
StopCameraFadeStops camera fading.
TranslateCameraToSmoothly moves the Player's Camera Location (only works if not possessing any Character)
UnPossessLibérer le joueur du personnage

Optimal

AttachCameraTo​

Attaches the Player's Camera to an Actor
my_player:AttachCameraTo(actor, socket_offset?, blend_speed?)

Parameters

TypeParameterDefaultDescription
Base Actoractor Required parameter The Actor to attach the camera to
Vectorsocket_offset?Vector(0, 0, 0)
Offset of the camera relative to the Actor
floatblend_speed?0.0
Speed of the camera blend, 0 to snap immediately

Slow

Ban​

Bannit le joueur du serveur
my_player:Ban(reason)

Parameters

TypeParameterDefaultDescription
stringreason Required parameter The reason shown to the Player

Optimal

Connect​

Redirige le joueur vers un autre serveur
my_player:Connect(ip, password?)

Parameters

TypeParameterDefaultDescription
stringip Required parameter The server address to connect to, in the format IP:PORT
stringpassword?
Mot de passe du serveur

Optimal

GetAccountIconURL​

Renvoie une URL utilisable dans l'interface Web (WebUI) et les widgets pour afficher l'avatar Steam du joueur (64x64)
local account_icon_url = my_player:GetAccountIconURL()

Returns

TypeDescription
stringURL of the Steam avatar image

Optimal

GetAccountID​

Gets the Player's nanos world account ID
local account_id = my_player:GetAccountID()

Returns

TypeDescription
stringThe nanos world account ID

Optimal

GetAccountName​

Gets the Player's nanos world account name
local account_name = my_player:GetAccountName()

Returns

TypeDescription
stringThe account name

Optimal

GetCameraArmLength​

Gets the Player's camera arm (spring arm) length
local length = my_player:GetCameraArmLength(return_base?)

Parameters

TypeParameterDefaultDescription
booleanreturn_base?false
Indique s'il faut renvoyer la valeur actuelle (false) ou de base (true). La valeur de base correspond à celle définie par SetCameraArmLength(). Utilisez la valeur de base si vous souhaitez obtenir la valeur d'origine définie par SetCameraArmLength() et non la valeur actuelle (interpolée).

Returns

TypeDescription
floatThe camera arm length, in units

See also SetCameraArmLength.


Optimal

GetCameraLocation​

Gets the location of the Player's camera
local location = my_player:GetCameraLocation()

Returns

TypeDescription
VectorThe camera location

See also SetCameraLocation.


Optimal

GetCameraRotation​

Gets the rotation of the Player's camera
local rotation = my_player:GetCameraRotation()

Returns

TypeDescription
RotatorThe camera rotation

See also SetCameraRotation.


Optimal

GetControlledCharacter​

Gets the Pawn (Character) this Player is currently possessing
local controlled_character = my_player:GetControlledCharacter()

Returns

TypeDescription
Base Pawn or nilThe possessed Pawn, or nil if not possessing any

Optimal

GetDimension​

Récupère la dimension du joueur
local dimension = my_player:GetDimension()

Returns

TypeDescription
integerThis Player's dimension

See also SetDimension, DimensionChange.


Optimal

GetIP​

Gets the Player's IP address
local ip = my_player:GetIP()

Returns

TypeDescription
stringThe IP address

Optimal

GetName​

Gets the Player's name
local player_name = my_player:GetName()

Returns

TypeDescription
stringThe Player's name

See also SetName.


Optimal

GetPing​

Gets the Player's ping
local ping = my_player:GetPing()

Returns

TypeDescription
integerThe ping, in milliseconds

Optimal

GetSteamID​

Gets the Player's Steam ID
local steam_id = my_player:GetSteamID()

Returns

TypeDescription
stringThe Steam ID (SteamID64)

Moderate

GetVOIPListeningChannels​

Renvoie la liste des canaux VOIP écoutés par le joueur
local ret = my_player:GetVOIPListeningChannels()

Returns

TypeDescription
table of integerliste des index de canaux

Moderate

GetVOIPSpeakingChannels​

Renvoie la liste des canaux VOIP dans lesquels le joueur parle actuellement
local ret = my_player:GetVOIPSpeakingChannels()

Returns

TypeDescription
table of integerliste des index de canaux

Optimal

IsHost​

Gets if this Player is the host of a P2P (listen) server
local is_host = my_player:IsHost()

Returns

TypeDescription
booleanWhether this Player is the host

Optimal

IsLocalPlayer​

Gets if this Player is the local Player (the one running this client)
local is_local_player = my_player:IsLocalPlayer()

Returns

TypeDescription
booleanWhether this is the local Player

Optimal

IsVOIPMuted​

Renvoie si la VOIP est coupée pour ce joueur
local ret = my_player:IsVOIPMuted()

Returns

TypeDescription
booleanWhether VOIP is muted for this player

See also SetVOIPMuted.


Moderate

Kick​

Expulse le joueur du serveur
my_player:Kick(reason)

Parameters

TypeParameterDefaultDescription
stringreason Required parameter The reason shown to the Player

Moderate

Possess​

Makes this Player possess and control a Pawn (Character)
my_player:Possess(new_pawn, blend_time?, exp?)

Parameters

TypeParameterDefaultDescription
Base Pawnnew_pawn Required parameter The Pawn to possess
floatblend_time?0
Seconds to smoothly blend the camera to the new Pawn
floatexp?0
Exponent used to smooth the blend, use 0 for linear

Optimal

ResetCamera​

Réinitialise la caméra à son état par défaut (arrête le mode spectateur et la détache)
my_player:ResetCamera()

Optimal

RotateCameraTo​

Déplace de manière fluide la rotation de la caméra du joueur
my_player:RotateCameraTo(rotation, time, exp?)

Parameters

TypeParameterDefaultDescription
Rotatorrotation Required parameter The target camera rotation
floattime Required parameter Seconds to reach the target
floatexp?0
Exponential used to smooth interp, use 0 for linear movement

Optimal

SetCameraArmLength​

Sets the Player's Camera Arm Length (Spring Arm length)
my_player:SetCameraArmLength(length, force?)

Parameters

TypeParameterDefaultDescription
floatlength Required parameter Length of the camera spring arm, in units
booleanforce?false
Whether to bypass interpolation and set the target to its value directly

See also GetCameraArmLength.


Optimal

SetCameraFOV​

Sets the Player's Camera FOV (if not possessing a Character)
my_player:SetCameraFOV(fov?)

Parameters

TypeParameterDefaultDescription
floatfov?90
La valeur doit être comprise entre 5 et 170. Entrez une valeur vide pour rétablir la valeur par défaut

Optimal

SetCameraLocation​

Sets the Player's Camera Location (only works if not possessing any Character)
my_player:SetCameraLocation(location)

Parameters

TypeParameterDefaultDescription
Vectorlocation Required parameter The new Player's Camera Location

See also GetCameraLocation.


Optimal

SetCameraRotation​

Définir la rotation de la caméra du joueur
my_player:SetCameraRotation(rotation)

Parameters

TypeParameterDefaultDescription
Rotatorrotation Required parameter The new Player's Camera Rotation

See also GetCameraRotation.


Optimal

SetCameraSocketOffset​

Sets the Player's Camera Socket Offset (Spring Arm Offset)
my_player:SetCameraSocketOffset(socket_offset)

Parameters

TypeParameterDefaultDescription
Vectorsocket_offset Required parameter The new Player's Camera Socket Offset

Optimal

SetCameraSpeedSettings​

Sets the Player's Camera Speed Settings (if not possessing a Character)
my_player:SetCameraSpeedSettings(max_speed?, acceleration?, deceleration?, turning_boost?)

Parameters

TypeParameterDefaultDescription
floatmax_speed?1200
Maximum velocity magnitude allowed
floatacceleration?4000
Acceleration applied by input (rate of change of velocity)
floatdeceleration?4000
Deceleration applied when there is no input (rate of change of velocity)
floatturning_boost?8
Setting affecting extra force applied when changing direction, making turns have less drift and become more responsive. Velocity magnitude is not allowed to increase, that only happens due to normal acceleration. It may decrease with large direction changes. Larger values apply extra force to reach the target direction more quickly, while a zero value disables any extra turn force.

Slow

SetDimension​

Définit la dimension du joueur
my_player:SetDimension(dimension)

Parameters

TypeParameterDefaultDescription
integerdimension Required parameter The new dimension

See also GetDimension, DimensionChange.


Optimal

SetDistanceOptimizationMultiplier​

Sets the multiplier for how much this Player's is affected by distance optimization from other actors.
A value of 0 disables optimization. Values under 1 decrease the effect, while values over 1 increase it
my_player:SetDistanceOptimizationMultiplier(multiplier)

Parameters

TypeParameterDefaultDescription
floatmultiplier Required parameter The new multiplier for how much this Player's is affected by distance optimization from other actors

Optimal

SetManualCameraFade​

Turns on camera fading at the given opacity. Does not auto-animate, allowing user to animate themselves. Call StopCameraFade to turn fading back off.
my_player:SetManualCameraFade(in_fade_amount, color, in_fade_audio)

Parameters

TypeParameterDefaultDescription
floatin_fade_amount Required parameter Range [0..1], where 0 is fully transparent and 1 is fully opaque solid color.
Colorcolor Required parameter The color to use
booleanin_fade_audio Required parameter Whether to fade the audio as well

Optimal

SetName​

Définir le nom du joueur
my_player:SetName(player_name)

Parameters

TypeParameterDefaultDescription
stringplayer_name Required parameter The new player's name

See also GetName.


Optimal

SetVOIPGlobalAllChannelsSetting​

Définit les paramètres VOIP pour tous les canaux globaux
my_player:SetVOIPGlobalAllChannelsSetting(setting)

Parameters

TypeParameterDefaultDescription
VOIPSettingsetting Required parameter The new VOIP setting for all global channels

See also SetVOIPGlobalChannelSetting, GetVOIPListeningChannels, GetVOIPSpeakingChannels, VOIPGlobalChannelSettingChange.


Optimal

SetVOIPGlobalChannelSetting​

Définit le paramètre VOIP pour un canal global spécifique
my_player:SetVOIPGlobalChannelSetting(channel, setting)

Parameters

TypeParameterDefaultDescription
integerchannel Required parameter Channel number, from 1 to 63
VOIPSettingsetting Required parameter Whether this Player listens, speaks, both or none on this channel

See also SetVOIPGlobalAllChannelsSetting, GetVOIPListeningChannels, GetVOIPSpeakingChannels, VOIPGlobalChannelSettingChange.


Optimal

SetVOIPGlobalHighPassFilter​

Définit la fréquence de coupure globale du filtre high-pass (passe-haut) de la VOIP. Mettre à 0 pour désactiver
my_player:SetVOIPGlobalHighPassFilter(threshold)

Parameters

TypeParameterDefaultDescription
integerthreshold Required parameter The new global VOIP high-pass filter threshold frequency

See also SetVOIPGlobalLowPassFilter.


Optimal

SetVOIPGlobalLowPassFilter​

Définit la fréquence de coupure globale du filtre low-pass (passe-bas) de la VOIP. Mettre à 0 pour désactiver
my_player:SetVOIPGlobalLowPassFilter(threshold)

Parameters

TypeParameterDefaultDescription
integerthreshold Required parameter The new global VOIP low-pass filter threshold frequency

See also SetVOIPGlobalHighPassFilter.


Optimal

SetVOIPGlobalVolume​

Définit le volume global de la VOIP (concerne uniquement les canaux globaux)
my_player:SetVOIPGlobalVolume(volume)

Parameters

TypeParameterDefaultDescription
floatvolume Required parameter The new global VOIP volume. It only affects the global channels

Optimal

SetVOIPLocalMaxDistance​

Définit la distance maximale de la VOIP locale (proximité). Affecte aussi les performances réseau
my_player:SetVOIPLocalMaxDistance(max_distance)

Parameters

TypeParameterDefaultDescription
integermax_distance Required parameter Distance d'atténuation. Valeur par défaut : 3600

See also SetVOIPLocalSetting, SetVOIPLocalVolume.


Optimal

SetVOIPLocalSetting​

Définit le paramètre VOIP pour le canal local/de proximité
my_player:SetVOIPLocalSetting(setting)

Parameters

TypeParameterDefaultDescription
VOIPSettingsetting Required parameter The new VOIP setting for the local/proximity

See also SetVOIPLocalMaxDistance, SetVOIPLocalVolume, VOIPLocalSettingChange.


Optimal

SetVOIPLocalVolume​

Définit le volume d'entrée/sortie de la VOIP de proximité (concerne uniquement le canal de proximité)
my_player:SetVOIPLocalVolume(volume)

Parameters

TypeParameterDefaultDescription
floatvolume Required parameter The new local/proximity VOIP input/output volume. It only affects the local/proximity channel

See also SetVOIPLocalSetting, SetVOIPLocalMaxDistance, VOIPLocalSettingChange.


Optimal

SetVOIPMuted​

Mutes or unmutes VOIP for this player.

On server side, the player is muted for everyone. On client side, it is a local mute only.
my_player:SetVOIPMuted(is_muted)

Parameters

TypeParameterDefaultDescription
booleanis_muted Required parameter Whether VOIP is muted

See also IsVOIPMuted.


Optimal

Spectate​

Makes this Player spectate another Player
my_player:Spectate(player, blend_speed?)

Parameters

TypeParameterDefaultDescription
Playerplayer Required parameter The Player
floatblend_speed?0
Speed of the camera blend, 0 to snap immediately

Moderate

StartCameraFade​

Does a camera fade to/from a solid color. Animates automatically
my_player:StartCameraFade(from_alpha, to_alpha, duration, to_color, should_fade_audio?, hold_when_finished?)

Parameters

TypeParameterDefaultDescription
floatfrom_alpha Required parameter Alpha at which to begin the fade. Range [0..1], where 0 is fully transparent and 1 is fully opaque solid color.
floatto_alpha Required parameter Alpha at which to finish the fade.
floatduration Required parameter How long the fade should take, in seconds.
Colorto_color Required parameter Color to fade to/from.
booleanshould_fade_audio?false
True to fade audio volume along with the alpha of the solid color.
booleanhold_when_finished?false
True for fade to hold at the ToAlpha until explicitly stopped (e.g. with StopCameraFade)

Optimal

StopCameraFade​

Stops camera fading.
my_player:StopCameraFade()

Optimal

TranslateCameraTo​

Smoothly moves the Player's Camera Location (only works if not possessing any Character)
my_player:TranslateCameraTo(location, time, exp?)

Parameters

TypeParameterDefaultDescription
Vectorlocation Required parameter The target camera location
floattime Required parameter Seconds to reach the target
floatexp?0
Exponential used to smooth interp, use 0 for linear movement

Optimal

UnPossess​

Libérer le joueur du personnage
my_player:UnPossess()

🚀 Événements​

Inherited Entity Events
Player inherits from Base Entity Class, sharing it's events:
Base Entityscripting-reference/classes/base-classes/entity
NameDescription
ClassRegisterTriggered when a new Class is registered with the Inheriting System
DestroyTriggered when an Entity is destroyed
SpawnTriggered when an Entity is spawned/created
ValueChangeTriggered when an Entity has a value changed with :SetValue()
NameDescription
DimensionChangeTriggered when a Player changes its dimension
PossessTriggered when Player starts controlling a Pawn (Character)
ReadyTriggered when Player is ready (the client fully joined, loaded the map and all entities and is ready to play)
UnPossessA Pawn (Character) was unpossessed from the Player
VOIPDéclenché lorsqu'un joueur commence ou arrête d'utiliser la VOIP
VOIPGlobalChannelSettingChangeDéclenché lorsque le paramètre d'un canal VOIP global change pour ce joueur
VOIPLocalSettingChangeDéclenché lorsque le paramètre de la VOIP locale change pour ce joueur

DimensionChange​

Triggered when a Player changes its dimension
Player.Subscribe("DimensionChange", function(self, old_dimension, new_dimension)
-- DimensionChange was called
end)

Arguments

TypeArgumentDescription
PlayerselfThe Player that triggered the event
integerold_dimensionThe previous dimension
integernew_dimensionThe new dimension

See also SetDimension, GetDimension.


Possess​

Triggered when Player starts controlling a Pawn (Character)
Player.Subscribe("Possess", function(self, pawn)
-- Possess was called
end)

Arguments

TypeArgumentDescription
PlayerselfThe Player that triggered the event
Base PawnpawnThe Pawn being possessed

See also GetControlledCharacter.


Ready​

Triggered when Player is ready (the client fully joined, loaded the map and all entities and is ready to play)
Player.Subscribe("Ready", function(self)
-- Ready was called
end)

Arguments

TypeArgumentDescription
PlayerselfThe Player that triggered the event

UnPossess​

A Pawn (Character) was unpossessed from the Player
Player.Subscribe("UnPossess", function(self, pawn)
-- UnPossess was called
end)

Arguments

TypeArgumentDescription
PlayerselfThe Player that triggered the event
Base PawnpawnThe Pawn being unpossessed

See also GetControlledCharacter.


VOIP​

Déclenché lorsqu'un joueur commence ou arrête d'utiliser la VOIP

Si is_talking est true, renvoyer false pour bloquer ce flux vocal (bloqué pour tous sur le serveur, uniquement en local sur le client)
Player.Subscribe("VOIP", function(self, is_talking)
-- VOIP was called
return true
end)

Arguments

TypeArgumentDescription
PlayerselfThe Player that triggered the event
booleanis_talkingWhether the Player started (true) or stopped (false) talking

VOIPGlobalChannelSettingChange​

Déclenché lorsque le paramètre d'un canal VOIP global change pour ce joueur
Player.Subscribe("VOIPGlobalChannelSettingChange", function(self, channel, old_setting, new_setting)
-- VOIPGlobalChannelSettingChange was called
end)

Arguments

TypeArgumentDescription
PlayerselfThe Player that triggered the event
integerchannelThe channel that changed (1-63)
VOIPSettingold_settingThe previous setting
VOIPSettingnew_settingThe new setting

See also SetVOIPGlobalChannelSetting, SetVOIPGlobalAllChannelsSetting.


VOIPLocalSettingChange​

Déclenché lorsque le paramètre de la VOIP locale change pour ce joueur
Player.Subscribe("VOIPLocalSettingChange", function(self, old_setting, new_setting)
-- VOIPLocalSettingChange was called
end)

Arguments

TypeArgumentDescription
PlayerselfThe Player that triggered the event
VOIPSettingold_settingThe previous setting
VOIPSettingnew_settingThe new setting

See also SetVOIPLocalSetting.