Base Entity
Entity is the base for all Classes, and all those entities share the same Methods and Events described in this page.
👪Base Class
This is a Base Class. Base Classes are abstract definitions used to share common methods and events between related child classes, thus you cannot spawn it directly.
Classes that share methods and events from this Base Class: Billboard, Blueprint, Cable, Character, CharacterSimple, Decal, Gizmo, Grenade, InstancedStaticMesh, Light, Melee, Particle, Player, Prop, SceneCapture, StaticMesh, Sound, TextRender, Text3D, Trigger, VehicleWheeled, VehicleWater, Weapon, WebUI, Widget, Widget3D.
Classes that share methods and events from this Base Class: Billboard, Blueprint, Cable, Character, CharacterSimple, Decal, Gizmo, Grenade, InstancedStaticMesh, Light, Melee, Particle, Player, Prop, SceneCapture, StaticMesh, Sound, TextRender, Text3D, Trigger, VehicleWheeled, VehicleWater, Weapon, WebUI, Widget, Widget3D.
🧑💻API Source
This page is auto-generated! The Functions, Properties and Events described here are defined in our GitHub's API Repository! Feel free to commit suggestions and changes to the source .json API files!
🗿 Static Functions
tip
The following functions are accessed statically using the specific class with a dot. Example: Character.GetAll().
| Returns | Name | Description | |
|---|---|---|---|
| table of Base Entity | GetAll | Returns a table containing all Entities of the class this is called on | |
| Base Entity | GetByIndex | Returns a specific Entity of this class at an index | |
| integer | GetCount | Returns how many Entities of this class exist | |
| table of table | GetInheritedClasses | Gets a list of all directly inherited classes from this Class created with the Inheriting System | |
| iterator | GetPairs | Returns an iterator with all Entities of this class to be used with pairs() | |
| table or nil | GetParentClass | Gets the parent class if this Class was created with the Inheriting System | |
| table | Inherit | Inherits this class with the Inheriting System | |
| boolean | IsChildOf | Gets if this Class is child of another class if this Class was created with the Inheriting System | |
| function | Subscribe | Subscribes to an Event for all entities of this Class | |
| function | SubscribeRemote | Subscribes to a custom event called from server | |
Unsubscribe | Unsubscribes all callbacks from this Event in this Class within this Package, or only the callback passed |

GetAll
Returns a table containing all Entities of the class this is called on
local ret = Entity.GetAll()
Returns
| Type | Description |
|---|---|
| table of Base Entity | Copy of table containing all Entities |

GetByIndex
Returns a specific Entity of this class at an index
local ret = Entity.GetByIndex(index)
Parameters
| Type | Parameter | Default | Description |
|---|---|---|---|
| integer | index | Required parameter | The index of the Entity |
Returns
| Type | Description |
|---|---|
| Base Entity | Entity at index |

GetCount
Returns how many Entities of this class exist
local ret = Entity.GetCount()
Returns
| Type | Description |
|---|---|
| integer | Number of Entities of this class |

GetInheritedClasses
Gets a list of all directly inherited classes from this Class created with the Inheriting System
local ret = Entity.GetInheritedClasses(recursively?)
Parameters
| Type | Parameter | Default | Description |
|---|---|---|---|
| boolean | recursively? | false | Returns all inherited children |

GetPairs
Returns an iterator with all Entities of this class to be used withpairs(). This is a more performant method thanGetAll(), as it will return the iterator to access the Entities directly instead of creating and returning a copy of the Entities table.
Note: Destroying Entities from inside aGetPairs()loop will cause the iterable to change size during the process. If you want to loop-and-destroy, please useGetAll().
local ret = Entity.GetPairs()
Returns
| Type | Description |
|---|---|
| iterator | Iterator with all Entities of this class |

GetParentClass
Gets the parent class if this Class was created with the Inheriting System
local ret = Entity.GetParentClass()

Inherit
Inherits this class with the Inheriting System
local class = Entity.Inherit(name, custom_values?)
Parameters
| Type | Parameter | Default | Description |
|---|---|---|---|
| string | name | Required parameter | The name of the new Class |
| table | custom_values? | {} | An optional table with custom values to be set in the inherited class table |
Returns
| Type | Description |
|---|---|
| table | The new Class table |

IsChildOf
Gets if this Class is child of another class if this Class was created with the Inheriting System
local ret = Entity.IsChildOf(class)
Parameters
| Type | Parameter | Default | Description |
|---|---|---|---|
| table | class | Required parameter | The other class to check |
Returns
| Type | Description |
|---|---|
| boolean | No description provided |

Subscribe
Subscribes to an Event for all entities of this Class
local ret = Entity.Subscribe(event_name, callback)
Parameters
| Type | Parameter | Default | Description |
|---|---|---|---|
| string | event_name | Required parameter | Name of the event to subscribe to |
| function | callback | Required parameter | Function to call when the event is triggered |
Returns
| Type | Description |
|---|---|
| function | Callback that was passed (useful for unsubscribing later if your callback is an anonymous function) |

SubscribeRemote
Subscribes to a custom event called from server
local ret = Entity.SubscribeRemote(event_name, callback)
Parameters
| Type | Parameter | Default | Description |
|---|---|---|---|
| string | event_name | Required parameter | Name of the event to subscribe to |
| function | callback | Required parameter | Function to call when the event is triggered |
Returns
| Type | Description |
|---|---|
| function | Callback that was passed (useful for unsubscribing later if your callback is an anonymous function) |

Unsubscribe
Unsubscribes all callbacks from this Event in this Class within this Package, or only the callback passed
Entity.Unsubscribe(event_name, callback?)
Parameters
| Type | Parameter | Default | Description |
|---|---|---|---|
| string | event_name | Required parameter | Name of the event to unsubscribe from |
| function | callback? | nil | Optional callback to unsubscribe |
🦠 Functions
| Returns | Name | Description | |
|---|---|---|---|
BroadcastRemoteEvent | Calls a custom remote event directly on this entity to all Players | ||
BroadcastRemoteInRadiusEvent | Appelle un événement distant personnalisé directement sur cette entité pour tous les Joueurs dans un rayon donné | ||
CallRemoteEvent | Calls a custom remote event directly on this entity to a specific Player | ||
CallRemoteEvent | Calls a custom remote event directly on this entity | ||
CallRemotePlayersEvent | Appelle un événement distant personnalisé directement sur cette entité pour une liste de Joueurs | ||
Destroy | Destroys this Entity | ||
FinishSpawn | Terminez le processus d'apparition et envoyez l'entité aux clients si elle a été créée avec defer_spawn | ||
| table of string | GetAllValuesKeys | Gets a list of all values keys | |
| table | GetClass | Gets the class of this entity | |
| integer | GetID | Gets the universal network ID of this Entity (same on both client and server) | |
| any | GetValue | Gets a Value stored on this Entity at the given key | |
| boolean | HasAuthority | Gets if the local context has authority over this Entity (true if spawned by the client, false if spawned by the server) | |
| boolean | IsA | Recursively checks if this entity is inherited from a Class | |
| boolean | IsBeingDestroyed | Returns true if this Entity is being destroyed | |
| boolean | IsValid | Returns true if this Entity is valid (i.e. wasn't destroyed and points to a valid Entity) | |
SetValue | Sets a Value in this Entity | ||
| function | Subscribe | Subscribes to an Event on this specific entity | |
| function | SubscribeRemote | Subscribes to a custom event called from server on this specific entity | |
Unsubscribe | Unsubscribes all callbacks from this Event in this Entity within this Package, or only the callback passed |

BroadcastRemoteEvent
Calls a custom remote event directly on this entity to all Players
🆕Updated Function
This method was recently updated in ver. 1.139. See the Compatibility Versions page for more information.
my_entity:BroadcastRemoteEvent(event_name, reliability?, args...?)
Parameters
| Type | Parameter | Default | Description |
|---|---|---|---|
| string | event_name | Required parameter | The Event Name to trigger the event |
| Reliability | reliability? | Reliability.Reliable | La règle de fiabilité réseau |
| any | args...? | nil | Arguments to pass to the event |

BroadcastRemoteInRadiusEvent
Appelle un événement distant personnalisé directement sur cette entité pour tous les Joueurs dans un rayon donné
my_entity:BroadcastRemoteInRadiusEvent(event_name, radius, reliability?, args...?)
Parameters
| Type | Parameter | Default | Description |
|---|---|---|---|
| string | event_name | Required parameter | The Event Name to trigger the event |
| float | radius | Required parameter | Le rayon dans lequel envoyer cet événement |
| Reliability | reliability? | Reliability.Reliable | La règle de fiabilité réseau |
| any | args...? | nil | Arguments to pass to the event |

CallRemoteEvent
Calls a custom remote event directly on this entity to a specific Player
🆕Updated Function
This method was recently updated in ver. 1.139. See the Compatibility Versions page for more information.
my_entity:CallRemoteEvent(event_name, player, reliability?, args...?)
Parameters
| Type | Parameter | Default | Description |
|---|---|---|---|
| string | event_name | Required parameter | The Event Name to trigger the event |
| Player | player | Required parameter | The remote player to send this event |
| Reliability | reliability? | Reliability.Reliable | La règle de fiabilité réseau |
| any | args...? | nil | Arguments to pass to the event |

CallRemoteEvent
Calls a custom remote event directly on this entity
🆕Updated Function
This method was recently updated in ver. 1.139. See the Compatibility Versions page for more information.
my_entity:CallRemoteEvent(event_name, reliability?, args...?)
Parameters
| Type | Parameter | Default | Description |
|---|---|---|---|
| string | event_name | Required parameter | The Event Name to trigger the event |
| Reliability | reliability? | Reliability.Reliable | La règle de fiabilité réseau |
| any | args...? | nil | Arguments to pass to the event |

CallRemotePlayersEvent
Appelle un événement distant personnalisé directement sur cette entité pour une liste de Joueurs
my_entity:CallRemotePlayersEvent(event_name, players, reliability?, args...?)
Parameters
| Type | Parameter | Default | Description |
|---|---|---|---|
| string | event_name | Required parameter | The Event Name to trigger the event |
| table of Player | players | Required parameter | The remote players to send this event |
| Reliability | reliability? | Reliability.Reliable | La règle de fiabilité réseau |
| any | args...? | nil | Arguments to pass to the event |

Destroy
Destroys this Entity
my_entity:Destroy()

FinishSpawn
Termine le processus d'apparition et envoie l'entité aux clients si elle a été générée avec defer_spawn. Appelle cette méthode après avoir configuré l'entité pour une apparition efficacemy_entity:FinishSpawn()

GetAllValuesKeys
Gets a list of all values keys
local ret = my_entity:GetAllValuesKeys()

GetClass
Gets the class of this entity
local class = my_entity:GetClass()
Returns
| Type | Description |
|---|---|
| table | class |

GetID
Gets the universal network ID of this Entity (same on both client and server)
local id = my_entity:GetID()
Returns
| Type | Description |
|---|---|
| integer | id |

GetValue
Gets a Value stored on this Entity at the given key. Please refer to Entity Values for more information
local value = my_entity:GetValue(key, fallback)
Parameters
| Type | Parameter | Default | Description |
|---|---|---|---|
| string | key | Required parameter | No description provided |
| any | fallback | Required parameter | Fallback value if key doesn't exist |
Returns
| Type | Description |
|---|---|
| any | Value at key or fallback if key doesn't exist |
See also GetAllValuesKeys, SetValue.

HasAuthority
Gets if the local context has authority over this Entity (true if spawned by the client, false if spawned by the server)
local ret = my_entity:HasAuthority()
Returns
| Type | Description |
|---|---|
| boolean | true if spawned by the client, false if spawned by the server |

IsA
Recursively checks if this entity is inherited from a Class
local ret = my_entity:IsA(class)
Parameters
| Type | Parameter | Default | Description |
|---|---|---|---|
| table | class | Required parameter | The Class |
Returns
| Type | Description |
|---|---|
| boolean | No description provided |

IsBeingDestroyed
Returns true if this Entity is being destroyed.
You can check this inside events likeDropto see if a Pickable is being dropped because it's going to be destroyed
local ret = my_entity:IsBeingDestroyed()
Returns
| Type | Description |
|---|---|
| boolean | No description provided |

IsValid
Returns true if this Entity is valid (i.e. wasn't destroyed and points to a valid Entity)
local is_valid = my_entity:IsValid()
Returns
| Type | Description |
|---|---|
| boolean | is_valid |

SetValue
Sets a value in this Entity, which can be accessed by any package (optionally sync on clients if called from server)
Please refer to Entity Values for more information
my_entity:SetValue(key, value, sync_on_clients?)
Parameters
| Type | Parameter | Default | Description |
|---|---|---|---|
| string | key | Required parameter | No description provided |
| any | value | Required parameter | No description provided |
| boolean | sync_on_clients? | false | Server side parameter, if enabled will sync this value with all clients |
See also GetAllValuesKeys, GetValue.

Subscribe
Subscribes to an Event on this specific entity
local ret = my_entity:Subscribe(event_name, callback)
Parameters
| Type | Parameter | Default | Description |
|---|---|---|---|
| string | event_name | Required parameter | Name of the event to subscribe to |
| function | callback | Required parameter | Function to call when the event is triggered |
Returns
| Type | Description |
|---|---|
| function | Callback that was passed (useful for unsubscribing later if your callback is an anonymous function) |

SubscribeRemote
Subscribes to a custom event called from server on this specific entity
local ret = my_entity:SubscribeRemote(event_name, callback)
Parameters
| Type | Parameter | Default | Description |
|---|---|---|---|
| string | event_name | Required parameter | Name of the event to subscribe to |
| function | callback | Required parameter | Function to call when the event is triggered |
Returns
| Type | Description |
|---|---|
| function | Callback that was passed (useful for unsubscribing later if your callback is an anonymous function) |

Unsubscribe
Unsubscribes all callbacks from this Event in this Entity within this Package, or only the callback passed
my_entity:Unsubscribe(event_name, callback?)
Parameters
| Type | Parameter | Default | Description |
|---|---|---|---|
| string | event_name | Required parameter | Name of the event to unsubscribe from |
| function | callback? | nil | Optional callback to unsubscribe |
🚀 Events
| Name | Description | |
|---|---|---|
ClassRegister | Triggered when a new Class is registered with the Inheriting System | |
Destroy | Triggered when an Entity is destroyed | |
Spawn | Triggered when an Entity is spawned/created | |
ValueChange | Triggered when an Entity has a value changed with :SetValue() |

ClassRegister
Triggered when a new Class is registered with the Inheriting System
Entity.Subscribe("ClassRegister", function(class)
-- ClassRegister was called
end)
Arguments
| Type | Argument | Description |
|---|---|---|
| table | class | The inherited Class |

Destroy
Triggered when an Entity is destroyed
Entity.Subscribe("Destroy", function(self)
-- Destroy was called
end)
Arguments
| Type | Argument | Description |
|---|---|---|
| Base Entity | self | The Entity which that was destroyed |

Spawn
Triggered when an Entity is spawned/created
Entity.Subscribe("Spawn", function(self)
-- Spawn was called
end)
Arguments
| Type | Argument | Description |
|---|---|---|
| Base Entity | self | The Entity that was spawned |

ValueChange
Triggered when an Entity has a value changed with :SetValue()Entity.Subscribe("ValueChange", function(self, key, value)
-- ValueChange was called
end)
Arguments
| Type | Argument | Description |
|---|---|---|
| Base Entity | self | The Entity that just had a value changed |
| string | key | The key used |
| any | value | The value that was set |