Skip to main content

38 docs tagged with "assets"

View all tags

Default Asset Pack List

List of all assets included in the default nanos-world Asset Pack, which can be used without any download

Extra Features

Some extra features and concepts of the Sandbox Game Mode

Fireworks

How to create a Firework-shooter weapon using the Fireworks Particle Effects Asset Pack from our Vault!

Foliage2Lua

Forge tool that transforms foliage actors into Lua table representations

Lua Profile

Configure how Forge formats the Lua code it generates

Material Picker

Forge tool to quickly identify materials by clicking on them in the viewport

Monster Truck

How to create a Monster Truck using the Vehicle system

Object2Lua

Forge tool that converts Unreal Engine blueprint assets into Lua tables

Painting Meshes

How to use the new Material customization methods available to use

Placeholders

Forge tool to place actors in your map and export them to Lua code

Quick Instancer

Forge tool that converts Static Mesh actors into Instanced Static Mesh actors

Sandbox Game Mode

Learn how the Sandbox Game Mode works and how to extend and integrate with it through scripting

Setup Guide

Learn how to set up and use Forge, the experimental toolset for creating assets in nanos world

Spawn Menu

How to extend and use Sandbox Spawn Menu

Static Meshes

How to export and use Static Meshes from Unreal Engine

Tool Guns

How to create new Tool Guns for the Sandbox game-mode

Water

How to add Unreal Water in your Level and seamlessly integrate it with nanos world

Weapon Scope

This sample code shows how to attach custom sights meshes into a Weapon and work as real scopes.