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Version: latest - a1.148.0 โš–๏ธ

Base Damageable

Base class for all Damageable entities. It provides Health and Damage related methods and events.

๐Ÿ‘ชBase Class
This is a Base Class, an abstract definition that shares common methods and events with it's child classes. You cannot spawn it, and you cannot call anything on the Base Class name itself. Use any class that inherits it.

Classes that share methods and events from this Base Class: Character, CharacterSimple, VehicleWheeled, VehicleWater.

๐Ÿฆ ย Functionsโ€‹

ReturnsNameDescription
integerApplyDamageDo damage to this entity
floatGetDamageMultiplierGets the Damage Multiplier of a bone
integerGetHealthGets the current health
integerGetMaxHealthGets the Max Health
booleanIsDeadReturns if the entity is dead
RespawnRespawns the Entity, filling its Health and moving it to its Initial Location
SetDamageMultiplierChanges how much damage this entity takes on specific bones
SetHealthSets the Health of this Entity
SetMaxHealthSets the MaxHealth of this Entity

Moderate

ApplyDamageโ€‹

Do damage to this entity, will trigger all related events and apply modified damage based on bone. Also will apply impulse if it's a heavy explosion
local ret = my_damageable:ApplyDamage(damage, bone_name?, damage_type?, from_direction?, instigator?, causer?)

Parameters

TypeParameterDefaultDescription
integerdamage Required parameter No description provided
stringbone_name?
No description provided
DamageTypedamage_type?DamageType.Shot
No description provided
Vectorfrom_direction?Vector(0, 0, 0)
No description provided
Playerinstigator?nil
The player which caused the damage
anycauser?nil
The object which caused the damage

Returns

TypeDescription
integerthe damage applied

Optimal

GetDamageMultiplierโ€‹

Gets the Damage Multiplier of a bone
local multiplier = my_damageable:GetDamageMultiplier(bone_name)

Parameters

TypeParameterDefaultDescription
stringbone_name Required parameter No description provided

Returns

TypeDescription
floatthe damage multiplier of the bone

See also SetDamageMultiplier.


Optimal

GetHealthโ€‹

Gets the current health
local health = my_damageable:GetHealth()

Returns

TypeDescription
integerhealth

See also SetHealth.


Optimal

GetMaxHealthโ€‹

Gets the Max Health
local max_health = my_damageable:GetMaxHealth()

Returns

TypeDescription
integermax_health

See also SetMaxHealth.


Optimal

IsDeadโ€‹

Returns if the entity is dead
local is_dead = my_damageable:IsDead()

Returns

TypeDescription
booleanis_dead

Moderate

Respawnโ€‹

Respawns the Entity, filling its Health and moving it to its Initial Location
my_damageable:Respawn(location?, rotation?)

Parameters

TypeParameterDefaultDescription
Vectorlocation?initial location
If not passed will use the initial location passed when the Entity spawned
Rotatorrotation?Rotator(0, 0, 0)
No description provided

Optimal

SetDamageMultiplierโ€‹

Changes how much damage this entity takes on specific bones
my_damageable:SetDamageMultiplier(bone_name, multiplier)

Parameters

TypeParameterDefaultDescription
stringbone_name Required parameter No description provided
floatmultiplier Required parameter No description provided

See also GetDamageMultiplier.


Optimal

SetHealthโ€‹

Sets the Health of this Entity. You can only call it on alive Entities (call Respawn first)
my_damageable:SetHealth(new_health)

Parameters

TypeParameterDefaultDescription
integernew_health Required parameter No description provided

See also GetHealth.


Optimal

SetMaxHealthโ€‹

Sets the MaxHealth of this Entity
my_damageable:SetMaxHealth(max_health)

Parameters

TypeParameterDefaultDescription
integermax_health Required parameter No description provided

See also GetMaxHealth.

๐Ÿš€ย Eventsโ€‹

NameDescription
DeathWhen Entity Dies
HealthChangeWhen Entity has its Health changed, or because took damage or manually set through scripting or respawning
RespawnWhen Entity Respawns
TakeDamageTriggered when this Entity takes damage

Deathโ€‹

When Entity Dies
<AnyDamageableClass>.Subscribe("Death", function(self, last_damage_taken, last_bone_damaged, damage_type_reason, hit_from_direction, instigator, causer)
-- Death was called
end)

Arguments

TypeArgumentDescription
Base DamageableselfNo description provided
integerlast_damage_takenNo description provided
stringlast_bone_damagedNo description provided
DamageTypedamage_type_reasonNo description provided
Vectorhit_from_directionNo description provided
Player or nilinstigatorNo description provided
Base Actor or nilcauserThe object which caused the damage

HealthChangeโ€‹

When Entity has its Health changed, or because took damage or manually set through scripting or respawning
<AnyDamageableClass>.Subscribe("HealthChange", function(self, old_health, new_health)
-- HealthChange was called
end)

Arguments

TypeArgumentDescription
Base DamageableselfNo description provided
integerold_healthNo description provided
integernew_healthNo description provided

Respawnโ€‹

When Entity Respawns
<AnyDamageableClass>.Subscribe("Respawn", function(self)
-- Respawn was called
end)

Arguments

TypeArgumentDescription
Base DamageableselfNo description provided

TakeDamageโ€‹

Triggered when this Entity takes damage

Return the multiplier to the final damage. Return 0 to cancel the damage (will still display animations, particles and apply impact forces). The default 1.0.
<AnyDamageableClass>.Subscribe("TakeDamage", function(self, damage, bone, type, from_direction, instigator, causer)
-- TakeDamage was called
return 1.0
end)

Arguments

TypeArgumentDescription
Base DamageableselfNo description provided
integerdamageNo description provided
stringboneDamaged bone
DamageTypetypeDamage Type
Vectorfrom_directionDirection of the damage relative to the damaged actor
PlayerinstigatorThe player which caused the damage
anycauserThe object which caused the damage