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Version: latest - a1.148.0 ⚖️

🍀 Assets

Retrieve Assets Data from Asset Packs.

🗿Static ClassClient & Server🧑‍💻API Source

🎒 Examples

(Assets.Precache) Precaches a Static Mesh
Assets.Precache("my-asset-pack::SM_MyStaticMesh", AssetType.StaticMesh)

🗿 Static Functions

ReturnsNameDescription
table of tableGetAnimationsGets a list containing all Animation Assets Keys from an AssetPack
table of tableGetAssetPacksGets a list containing information about all loaded Asset Packs
stringGetAssetPathGets the file path of an asset
table of tableGetBlueprintsGets a list containing all Blueprints Assets Keys from an AssetPack
table of tableGetMapsGets a list containing all Map Asset Keys from an AssetPack
table of tableGetMaterialsGets a list containing all Materials Asset Keys from an AssetPack
table of tableGetOthersGets a list containing all Other Assets Keys from an AssetPack
table of tableGetParticlesGets a list containing all Particle Assets Keys from an AssetPack
table of tableGetSkeletalMeshesGets a list containing all Skeletal Mesh Asset Keys from an AssetPack
table of tableGetSoundsGets a list containing all Sound Assets Keys from an AssetPack
table of tableGetStaticMeshesGets a list containing all Static Mesh Assets Keys from an AssetPack
PrecacheManually adds an Asset to be loaded during the Player's loading screen

Slow

GetAnimations

Gets a list containing all Animation Assets Keys from an AssetPack
local ret = Assets.GetAnimations(asset_pack_path)

Parameters

TypeParameterDefaultDescription
stringasset_pack_path Required parameter The Asset Pack path to get the assets

Returns

TypeDescription
table of tableTabellenarray, das alle Assets und deren Metadaten enthält with this format

Slow

GetAssetPacks

Gets a list containing information about all loaded Asset Packs
local ret = Assets.GetAssetPacks()

Returns

TypeDescription
table of tablewith this format

Moderate

GetAssetPath

Gets the file path of an asset
local ret = Assets.GetAssetPath(asset, asset_type)

Parameters

TypeParameterDefaultDescription
stringasset Required parameter The asset reference in the format asset-pack::AssetKey
AssetTypeasset_type Required parameter The Asset Type

Returns

TypeDescription
stringThe file path defined in the Assets.toml

Slow

GetBlueprints

Gets a list containing all Blueprints Assets Keys from an AssetPack
local ret = Assets.GetBlueprints(asset_pack_path)

Parameters

TypeParameterDefaultDescription
stringasset_pack_path Required parameter The Asset Pack path to get the assets

Returns

TypeDescription
table of tableTabellenarray, das alle Assets und deren Metadaten enthält with this format

Slow

GetMaps

Gets a list containing all Map Asset Keys from an AssetPack
local ret = Assets.GetMaps(asset_pack_path)

Parameters

TypeParameterDefaultDescription
stringasset_pack_path Required parameter The Asset Pack path to get the assets

Returns

TypeDescription
table of tableTabellenarray, das alle Assets und deren Metadaten enthält with this format

Slow

GetMaterials

Gets a list containing all Materials Asset Keys from an AssetPack
local ret = Assets.GetMaterials(asset_pack_path)

Parameters

TypeParameterDefaultDescription
stringasset_pack_path Required parameter The Asset Pack path to get the assets

Returns

TypeDescription
table of tableTabellenarray, das alle Assets und deren Metadaten enthält with this format

Slow

GetOthers

Gets a list containing all Other Assets Keys from an AssetPack
local ret = Assets.GetOthers(asset_pack_path)

Parameters

TypeParameterDefaultDescription
stringasset_pack_path Required parameter The Asset Pack path to get the assets

Returns

TypeDescription
table of tableTabellenarray, das alle Assets und deren Metadaten enthält with this format

Slow

GetParticles

Gets a list containing all Particle Assets Keys from an AssetPack
local ret = Assets.GetParticles(asset_pack_path)

Parameters

TypeParameterDefaultDescription
stringasset_pack_path Required parameter The Asset Pack path to get the assets

Returns

TypeDescription
table of tableTabellenarray, das alle Assets und deren Metadaten enthält with this format

Slow

GetSkeletalMeshes

Gets a list containing all Skeletal Mesh Asset Keys from an AssetPack
local ret = Assets.GetSkeletalMeshes(asset_pack_path)

Parameters

TypeParameterDefaultDescription
stringasset_pack_path Required parameter The Asset Pack path to get the assets

Returns

TypeDescription
table of tableTabellenarray, das alle Assets und deren Metadaten enthält with this format

Slow

GetSounds

Gets a list containing all Sound Assets Keys from an AssetPack
local ret = Assets.GetSounds(asset_pack_path)

Parameters

TypeParameterDefaultDescription
stringasset_pack_path Required parameter The Asset Pack path to get the assets

Returns

TypeDescription
table of tableTabellenarray, das alle Assets und deren Metadaten enthält with this format

Slow

GetStaticMeshes

Gets a list containing all Static Mesh Assets Keys from an AssetPack
local ret = Assets.GetStaticMeshes(asset_pack_path)

Parameters

TypeParameterDefaultDescription
stringasset_pack_path Required parameter The Asset Pack path to get the assets

Returns

TypeDescription
table of tableTabellenarray, das alle Assets und deren Metadaten enthält with this format

Optimal

Precache

Manually adds an Asset to be loaded during the Player's loading screen
Assets.Precache(asset_path, asset_type)

Parameters

TypeParameterDefaultDescription
stringasset_path Required parameter The Asset Key
AssetTypeasset_type Required parameter The Asset Type
Assets.Precache Examples
Precaches a Static Mesh
Assets.Precache("my-asset-pack::SM_MyStaticMesh", AssetType.StaticMesh)